Oculus And Epic Team Up On VR Content

Interview: Oculus Story Studio Producer, Edward Saatchi

Latest Videos FromTom's Hardware
TOPICS
Fritz Nelson is Editor-at-Large of Tom's Hardware US.
  • Eggz
    Can't wait to try Oculus next week! Buddy has one at work. This article makes me super stoked about it :)
    Reply
  • loki1944
    No thank you. Surround is way better imo.
    Reply
  • hixbot
    I'd like to hear how developers plan on making first person shooters. How they'll dissociate the aim of your gun from the head tracking view. I don't want to aim the gun with my head.
    Reply
  • jkflipflop98
    I'd like to hear how developers plan on making first person shooters. How they'll dissociate the aim of your gun from the head tracking view. I don't want to aim the gun with my head.

    You ever played ARMA? There's your answer. You can turn your head and look around independent of where your gun is firing. In TF2 in VR, you can lock down a hallway with the heavy weapons guy and while still firing you can look back over your shoulder to make sure there's no spies coming up on you.

    No thank you. Surround is way better imo.
    In no universe will that ever be true. You should try out an HMD once before making up your mind.
    Reply
  • loki1944
    16580718 said:
    I'd like to hear how developers plan on making first person shooters. How they'll dissociate the aim of your gun from the head tracking view. I don't want to aim the gun with my head.

    You ever played ARMA? There's your answer. You can turn your head and look around independent of where your gun is firing. In TF2 in VR, you can lock down a hallway with the heavy weapons guy and while still firing you can look back over your shoulder to make sure there's no spies coming up on you.

    No thank you. Surround is way better imo.
    In no universe will that ever be true. You should try out an HMD once before making up your mind.

    I had a DK2 and I have surround with 3xROG Swift monitors; surround wins imo.
    Reply
  • mr2shim
    16580718 said:
    I'd like to hear how developers plan on making first person shooters. How they'll dissociate the aim of your gun from the head tracking view. I don't want to aim the gun with my head.

    You ever played ARMA? There's your answer. You can turn your head and look around independent of where your gun is firing. In TF2 in VR, you can lock down a hallway with the heavy weapons guy and while still firing you can look back over your shoulder to make sure there's no spies coming up on you.

    No thank you. Surround is way better imo.
    In no universe will that ever be true. You should try out an HMD once before making up your mind.

    I had a DK2 and I have surround with 3xROG Swift monitors; surround wins imo.

    If you're being realistic you'd realize most people don't have the space, funds or care to have triple monitor setups. Besides, why are you comparing development hardware to consumer hardware? Save your doubts for consumer VR.
    Reply
  • loki1944
    16592429 said:
    16580718 said:
    I'd like to hear how developers plan on making first person shooters. How they'll dissociate the aim of your gun from the head tracking view. I don't want to aim the gun with my head.

    You ever played ARMA? There's your answer. You can turn your head and look around independent of where your gun is firing. In TF2 in VR, you can lock down a hallway with the heavy weapons guy and while still firing you can look back over your shoulder to make sure there's no spies coming up on you.

    No thank you. Surround is way better imo.
    In no universe will that ever be true. You should try out an HMD once before making up your mind.

    I had a DK2 and I have surround with 3xROG Swift monitors; surround wins imo.

    If you're being realistic you'd realize most people don't have the space, funds or care to have triple monitor setups. Besides, why are you comparing development hardware to consumer hardware? Save your doubts for consumer VR.

    Yes, I have played the series since Operation Flashpoint came out in 2001, the severe FPS drops of the Arma 2/Arma 3 and DayZ engines make them some of the worst games to use with VR. Consumer version will not overcome the nausea/de-realization/dizziness issues already found in DK1 and DK2; better tracking, higher refresh and resolution can only do so much and cannot eliminate the problem completely from FPS games. If you were realistic you'd realize that most people don't have the hardware to even drive a VR unit (take a look at the steam hardware survey).
    Reply
  • mr2shim
    16593235 said:
    Yes, I have played the series since Operation Flashpoint came out in 2001, the severe FPS drops of the Arma 2/Arma 3 and DayZ engines make them some of the worst games to use with VR. Consumer version will not overcome the nausea/de-realization/dizziness issues already found in DK1 and DK2; better tracking, higher refresh and resolution can only do so much and cannot eliminate the problem completely from FPS games. If you were realistic you'd realize that most people don't have the hardware to even drive a VR unit (take a look at the steam hardware survey).

    Most people don't have the hardware right now today. Will that change over time? Obviously it will. Most people have computers that can run Crysis maxed out. When the game was released did most people have computers with that kind of computing power? No. You're being illogical. DK2 was a massive improvement over DK1 in terms of motion sickness. There will always be naysayers, so your opinion really doesn't matter in the grand scheme of things.

    In 3 years when you and your buddies are fapping to VR porn. Remember this..

    told ya so
    Reply
  • loki1944
    16594249 said:
    I had a DK2 and I have surround with 3xROG Swift monitors; surround wins imo.

    I doubt you've ever tried an HMD. Even with three monitors you're still only taking up a small amount of your field of view and they're fixed. Wearing an HMD is like having a big monitor all around you in 1:1 3D. You have to try one before you understand what is going on.

    Here's evidence: http://s1068.photobucket.com/user/loki1944/media/DK2_zpsdostn9ue.jpg.html Try again.
    Reply
  • loki1944
    16595551 said:
    16593235 said:
    Yes, I have played the series since Operation Flashpoint came out in 2001, the severe FPS drops of the Arma 2/Arma 3 and DayZ engines make them some of the worst games to use with VR. Consumer version will not overcome the nausea/de-realization/dizziness issues already found in DK1 and DK2; better tracking, higher refresh and resolution can only do so much and cannot eliminate the problem completely from FPS games. If you were realistic you'd realize that most people don't have the hardware to even drive a VR unit (take a look at the steam hardware survey).

    Most people don't have the hardware right now today. Will that change over time? Obviously it will. Most people have computers that can run Crysis maxed out. When the game was released did most people have computers with that kind of computing power? No. You're being illogical. DK2 was a massive improvement over DK1 in terms of motion sickness. There will always be naysayers, so your opinion really doesn't matter in the grand scheme of things.

    In 3 years when you and your buddies are fapping to VR porn. Remember this..

    told ya so

    DK2 is still pretty terrible, resolution is not great, honeycomb effect still there, PITA to get working with games; still causes dizziness/nausea/de-realization depending on the person etc. I'm not arguing there will be a niche as with 3D Vision, but that will be it. Also your porn comment is crass and unwarranted.
    Reply