Playdate Review: Handheld Monochrome Console Has a Crank

Unfortunately, it has a premium price tag that may be too steep for some.

Playdate
(Image credit: © Tom's Hardware)

Tom's Hardware Verdict

The Playdate offers a unique, portable play experience, complete with a series of indie games. But at $179 for a monochrome console with just a few games, it’s too expensive for what you get.

Pros

  • +

    Unique controls

  • +

    Has a handful of fun, distinctive games

  • +

    Great design

Cons

  • -

    Too expensive

  • -

    Screen hard to read indoors

  • -

    Not all games are created equally

Why you can trust Tom's Hardware Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test.

The Playdate is the latest mobile gaming device on the block and serves as the first mobile device from Mac software publisher Panic. Panic is known for publishing games like Firewatch and more recently, the indie darling Untitled Goose Game. Separating itself from retro emulation consoles and Steam Deck imitators, the black-and-white screened Playdate utilizes two buttons, a directional pad, and a mechanical crank (yes, a crank) that serve as the main controls for most games. The crank is a major selling point as it allows for different game mechanics – for example, a fishing game where you have to reel in your catch.

And as the device’s name suggests, the Playdate will deliver a weekly scheduled release of games developed by indie studios around the world. These devs include Diego Garcia (Casual Birder), Katamari Damacy's Keita Takahashi (Crankin’s Time Travel Adventure), and Bennett Foddy (Zipper), to name just a few.

Latest Videos FromTom's Hardware
Isaac Rouse
Staff Writer

Isaac Rouse is a staff writer at Tom's Hardware. He reviews laptops and various gaming peripherals.

  • Giroro
    The original Gameboy could display 4 shades: Black, "White", and 2 shades of gray.

    The playdate.. Can't do that.
    I get that the extremely limited display mixed with the extremely limited controls are there to inspire developer creativity, but they've gone too far. There are many types of creative "crank based" game ideas that simply will never work on the console.
    Somebody will probably still attempt to make a crankable fighting game, for example. But a fighting game will either be too simple to be fun, or too complicated to see what's happening on screen.
    The same goes for many other genres.

    So what you end up with is one trick gimmick device. Stuck with a handful of shallow titles, which rarely even attempt to go much deeper than a warioware micro game. That kind of thing is worth $20, not $200.
    Reply