Microsoft prepares DirectX to support neural rendering for AI-powered graphics — a key feature of the update will be Cooperative Vector support

A game render with the DirectX 12 Ultimate logo
(Image credit: Microsoft)

Microsoft is advancing its DirectX API to support neural rendering, signaling a transformative shift in graphics rendering by incorporating AI and machine learning. This development, highlighted in a recent blog post, is designed to enhance visual quality and efficiency in gaming and other graphics-intensive applications.

Neural rendering makes use of machine learning models to generate or enhance visual elements such as textures, lighting, and image upscaling. By offloading complex rendering tasks to AI, this approach improves both performance and visual fidelity while reducing the computational burden on traditional rendering pipelines. Technologies like Nvidia’s DLSS and AMD’s FSR have already demonstrated the potential of AI-enhanced rendering. Microsoft’s initiative seeks to provide a standardized, open framework for such capabilities within the widely used DirectX API.

Microsoft’s High-Level Shading Language (HLSL) team is said to be working closely with major GPU manufacturers, including AMD, Intel, Nvidia, and Qualcomm, to ensure these new capabilities are optimized for a wide range of hardware architectures.

Kunal Khullar
News Contributor

Kunal Khullar is a contributing writer at Tom’s Hardware.  He is a long time technology journalist and reviewer specializing in PC components and peripherals, and welcomes any and every question around building a PC.