Batman Returns, Again: 'Arkham Knight' Revisited And Retested

Batman: Arkham Knight has been rereleased on Steam after an epic failure of a launch riddled with performance issues, which saw the game removed from stores and sent back to development hell. After months of interim patches and tweaking, did WB Games and Rocksteady fix the problems, or is the PC edition of Batman's final foray into Gotham City too little, too late?

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Derek Forrest was a contributing freelance writer for Tom's Hardware. He covered hardware news and reviews, focusing on gaming desktops and laptops.

  • bgunner
    I've said it time and time again that developers are releasing the games prematurely and are not fully testing the games like they did in the past. The "Oh we will just roll out a hot patch for day one issues." has really bit WB in the butt big time. I have all the previous Batman series games and was going to get this one. After the spectacular fail WB released The sour taste can not be sweetened by giving me games I already own.

    I'm wondering if WB learned and tough other company's or IF the PC world will still be handed Poorly coded console ports that are pushed out before proper testing and beta testing is done.
    Reply
  • haftarun8
    Should've developed the PC version first and paired down from there to fit into the consoles. Sure it'll still have problems and won't be perfect, but my guess is you would end up with a game that best takes advantage of the most powerful hardware and can then be paired down and optimized further for lesser hardware such as the consoles.

    Analogy: You don't start with a shitty image and try to "enhance" it to look good when it's blown up, you start with the high-quality image first and scale it down to fit any and all smaller constraints.
    Reply
  • RedJaron
    I'm a little fuzzy on how the free Arkham catalog offer works. So you have to buy Arkham knight right now and it will be made available for free, or is this going to be a special bundle available later ( including Arkham Knight )? Or is it jut a free gimme for the next year to anyone who buys Arkham Knight?

    I already have the other Arkham games on my PS3, but I wouldn't mind re-tromping through them on a hi-res screen if they're free. If the get the bugs worked out eventually, I'd like to finally play Arkham Knight.
    Reply
  • arossetti
    16866475 said:
    The sour taste can not be sweetened by giving me games I already own.

    Well said.

    +1

    Reply
  • tacgnol06
    Preordering is a dumb idea to begin with, doubly so if it's a digital purchase. Whatever bonus they offer, you're still encouraging publishers to push out half-finished games, since you've guaranteed you'll be buying them regardless.
    Reply
  • FlayerSlayer
    I like the idea of free older titles as an apology, but this is the last game in a series. People who are still interested in it after all this mess are most likely people that liked (and thus already owned) previous titles in the series. I wonder what percentage of people will be buying AK in the next few weeks (at full price with such bad reviews) wouldn't already have AA, AC, and AO. I feel like giving free titles from a different franchise would be a better bet.
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  • clonazepam
    Love the testing. Very thorough. Informative. I'll pick it up when it appears on the "Games for under $10" list on Steam.
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  • 10tacle
    I got the game free along with Witcher 3 (which had its own PC into issues) with an EVGA GeForce card purchase earlier this summer. While it was updated in my Steam folder, I don't think I'll ever be playing it considering SLI is STILL not supported. I'll probably wind up deleting it to make room for other upcoming Steam games. While upset, I have no beef since I didn't pay anything for AK. Also, it is playing fine for the console users. The ball was dropped in the outsourcing of porting the console version to the PC (something I will never understand since it was developed on the PC in the first place).

    But I do know one thing: it will be a cold day in hell before I ever even THINK about buying a game for the PC developed by Rocksteady and published by WB.
    Reply
  • bigpinkdragon286
    In my opinion, paying developers before a product is finished is likely the biggest portion of the problem. If a game publisher can make most of their game sales from pre-orders and day one sales, before the bad press kicks in and warns away their revenue stream on bad products, why should they care about the state their games are in when they launch, more than they care about the product release into the marketplace itself? As things currently stand, publishers have a monetary incentive to release their products once projected sales figures have been met through pre-orders and day one sales expectations, not finish them, and since refunds on open software products are hard to come by, it's hard to get satisfaction from a software publisher on a bad product.

    Consumers are taking away the publisher's incentive to produce good products, and instead, are rewarding them for releasing titles earlier, before they are ready.
    Reply
  • clonazepam
    In my opinion, paying developers before a product is finished is likely the biggest portion of the problem. If a game publisher can make most of their game sales from pre-orders and day one sales, before the bad press kicks in and warns away their revenue stream on bad products, why should they care about the state their games are in when they launch, more than they care about the product release into the marketplace itself? As things currently stand, publishers have a monetary incentive to release their products once projected sales figures have been met through pre-orders and day one sales expectations, not finish them, and since refunds on open software products are hard to come by, it's hard to get satisfaction from a software publisher on a bad product.

    Consumers are taking away the publisher's incentive to produce good products, and instead, are rewarding them for releasing titles earlier, before they are ready.

    I wish I knew how we got to this point. It's a multi-billion dollar industry, so if someone's looking for an industry ripe for exploitation, this is definitely one of the better ones. Most of the customers are children, or the parents of children, who have no idea what they're really getting.

    Everyone is so far removed from an actual transaction of real cash exchanging hands for a physical product, its easier than ever before.

    We don't have a company like Nintendo strong-arming the entire industry, forcing publishers to play their way or no way at all. The original Sony Playstation's arrival is when we really started seeing quantity over quality.

    At the end of the day though, its just silly video games meant for children. It's good introduction for them into the dog eat dog world I suppose.

    Hah, anyway, what are some other industries where people readily hand over cash months before an actual product even exists? It's crazy. We've also been slowly over time coaxed into believing that virtual items actually have some sort of value. $.99 here, $1.99 there... They've really got the people figured out and know how to pull those strings.
    Reply