Imagination Already Ported Vulkan API To Its PowerVR GPUs

Latest Videos FromTom's Hardware
Contributor

Lucian Armasu is a Contributing Writer for Tom's Hardware US. He covers software news and the issues surrounding privacy and security.

  • ZolaIII
    Valve is also developing an Intel graphics Vulcan driver & they intent to open source it. Hopefully Imagination will go same path soon. ;)
    Somehow their is so much wonderful news tied for software future of graphics and computing in last couple of days that it's overwhelming. & I am usually a over all critic but not this time & not about this.
    Reply
  • Gaidax
    This seems to require a hardware support, DX12 can be supported by any hardware released in the last couple of years, but what about this one?
    Reply
  • antilycus
    STOP WITH THE SPECULARITY, it makes your tech demos look trashy
    Reply
  • Marius Cirsta
    IMG will not open source anything, they like finding excuses too much. Luckily Intel dropped PowerVR graphics from their chips and I do trust Intel graphics more + the open source Linux stuff Intel have is the best.
    Reply
  • redspot
    Vulkan should work on anything that OpenGL ES 3.1 supports, which means it should work on most graphics cards produced late 2009 and early 2010 onward.
    Reply
  • photonboy
    DX12 is for XBOX ONE, and for most games on PC.

    However, the PS4 and most mobile devices aren't tied to DX12. Not sure if PS4 is a possibility (probably not) but since the PowerVR GPU is coming we know for sure some mobile devices will support this.
    Reply
  • antilycus
    If PS4 supports OpenGL ES 3.1 (which I think it does) Vulkan should work on it.
    Reply
  • bit_user
    STOP WITH THE SPECULARITY, it makes your tech demos look trashy
    I had the same thought, except I think they did it to emphasize the chip's ability to do bump mapping, local light sources, etc. Any half-decent artist would have turned it way down, on most of those surfaces.
    Reply