PS5 Specs Revealed: GPU, CPU, RAM, SSD and More

(Image credit: Sony)

In a live stream today, Sony's lead architect for PlayStation 5 Mark Cerny, spilled some technical details about the PS5.

"The feature most requested by developers was an SSD," Cerny said. But for PS5, the GPU was the hardest part to integrate, in an attempt to get cutting edge tech but also not need too much time for developers to get to speed.

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  • DrummerManSpike
    Watching right now, this guy is an excellent speaker!
    Reply
  • throwawayaccnt
    So they're claiming they can package a console that can perform on par with $1500+ gaming PC with PCIe 4.0 & "GDDR6 RAM" as well as a 4K GPU capable of 30fps and market it at <$600?

    Heavy X to doubt boys. I will believe it when I see real life performance.

    (I know the article doesnt claim 4k @ 30fps but thats the industry claim for next gen consoles and I don't buy it)
    Reply
  • Makaveli
    "AMD handed masterfully."

    shouldn't that say handled
    Reply
  • 2Be_or_Not2Be
    throwawayaccnt said:
    So they're claiming they can package a console that can perform on par with $1500+ gaming PC with PCIe 4.0 & "GDDR6 RAM" as well as a 4K GPU capable of 30fps and market it at <$600?

    Heavy X to doubt boys. I will believe it when I see real life performance.

    (I know the article doesnt claim 4k @ 30fps but thats the industry claim for next gen consoles and I don't buy it)

    I think the claim is 4K at 60fps, not 30.
    Reply
  • Flayed
    It's probably upscaled to 4k from 1800p or something like that
    Reply
  • throwawayaccnt
    2Be_or_Not2Be said:
    I think the claim is 4K at 60fps, not 30.
    Even more ridiculous. They're not packing a 2080Ti equivalent under that hood, I feel like tech companies (all of them, Intel, AMD, Nvidia, Sony, M$FT) need to be help accountable for misleading consumers and investors with these kinds of claims.
    Reply
  • TJ Hooker
    throwawayaccnt said:
    Even more ridiculous. They're not packing a 2080Ti equivalent under that hood, I feel like tech companies (all of them, Intel, AMD, Nvidia, Sony, M$FT) need to be help accountable for misleading consumers and investors with these kinds of claims.
    Idk, a 5700 XT can already get close to 60 fps (or higher) at 4K/high-ish settings in many games. If you were to optimize that to somewhere closer to medium, and throw in some console performance optimization as well, it may be feasible. If the TFLOPS value listed is accurate the PS5 GPU should be on par with a 5700 XT, and that's without possible improvements to FPS/FLOPS from the new RDNA2 architecture.

    Although I think there's a good chance there will still be some upscaling involved, in at least some games.

    Edit: And upscaling isn't necessarily the dirty word it used to be. I remember seeing a comparison where they looked at something like 80% render scale with Radeon image sharpening on it looked really good, very close to native 4k. And noticeably better than Nvidia's touted DLSS.
    Reply
  • MasterMadBones
    throwawayaccnt said:
    Even more ridiculous. They're not packing a 2080Ti equivalent under that hood, I feel like tech companies (all of them, Intel, AMD, Nvidia, Sony, M$FT) need to be help accountable for misleading consumers and investors with these kinds of claims.
    Judging purely from the specs, this GPU could very well be on 2080 levels of performance, which should be enough for 4K60 in a majority of games.
    Reply
  • alextheblue
    throwawayaccnt said:
    Even more ridiculous. They're not packing a 2080Ti equivalent under that hood, I feel like tech companies (all of them, Intel, AMD, Nvidia, Sony, M$FT) need to be help accountable for misleading consumers and investors with these kinds of claims.
    RDNA 2 will get rid of the GCN baggage, so 10 TFLOPs of RDNA 2 actually might be in the ballpark of a 2080 Ti. It also depends heavily on the game engine and overall complexity. I mean, are we talking Overwatch, or are Elder Scrolls VI? Some developers might prefer to add more features and upscale, and others might prefer a native 4K. Some will use dynamic resolution, and some will have more than one option. So the console will be capable of it, but that doesn't mean every game will go that route.
    Reply
  • cryoburner
    Yeah, if I had to guess, there's going to be a fair amount of upscaling and other shortcuts involved with achieving "4K" at 60fps. That's the way it has always been with every console. You might see some of the less demanding games run at a console's native resolution, but most of the graphically demanding titles will be running at something less than that, especially later in the cycle when developers are trying to push more demanding visuals on aging hardware.

    That's not necessarily a bad thing though, given the high pixel counts of modern displays. Most people are going to struggle to notice a difference between 4K and something like 1440p at typical viewing distances while playing a game, so it makes more sense to utilize a GPU's capabilities for things like improved geometry detail and lighting effects rather than just making things a little sharper.

    Of course, most other 4K content is arguably not at "native 4K" either. Streaming services like Netflix, Youtube and so on all use heavy compression on their streams, to the point where 4K video looks more like 1440p, and 1080p video looks like 720p.

    For TV speakers and stereo speakers, Sony is still working on a stereo surround spot based on sitting in a sweet spot on the TV.
    It must be difficult to properly view the television while sitting on it though. : 3
    Reply