Positional And Full-Body VR Tracking Coming With VicoVR Release

It was almost exactly a year ago, at CES 2016, when we first saw the VicoVR, a Kinect-like full-body motion tracking system for mobile VR. Now, the device is about to go into production and should be available right around CES 2017 time (in just a couple of weeks), and we have more information on the specifications.

The idea behind VicoVR is that it significantly augments what smartphone-based mobile VR can do. By adding positional tracking and body tracking, you can get (sort-of) 6DoF tracking, and it will track your limbs for games, too. You need the VicoVR HMD, a smartphone, and the separate motion tracker. The motion tracker does all the heavy lifting--it captures and processes all the sensor data on-device and then pipes it to your phone via Bluetooth.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • TonyVT
    It's a very interesting project, since Kinect is slowly dying. I see that they use the module of Orbbec, that has been crowdfunded on indiegogo some times ago to substitute the Kinect and it is doing its job quite well.

    I'm part of a project at Immotionar (www.immotionar.com) to abstract all these sensors and let the developer produce full body VR in an easy way and for all devices... currently we support Kinect, but are planning about VicoVR because it can successfully substitute it. In our setups usually we use more than one sensor, since using only one Kinect (or VicoVR) usually can't give you 360 degrees avateering and so it's bad for natural interactions (you can walk and interact only in forward direction): using 3 you should achieve 360, but the price of the hardware solution increases a lot.
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