Next-Gen 3D Rendering Technology: Voxel Ray Casting

The Advantages Of Sparse Voxel Octrees

Now let’s look at the advantages of our voxel octree when it comes to rendering. The main advantage of this data structure is that it provides an elegant way of solving the problem of level of detail (LoD) in textures, but also of geometry--all with a single algorithm. That’s because, as we implied in the preceding paragraph, each node of the octree contains color information, and so we can do away with 2D textures as we know them. Or, to be more precise, the octree is both the texture and the geometry.

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  • DjEaZy
    ... the 'matrix' is near... by this rate of progress...
    Reply
  • doomtomb
    This stuff is pretty interesting but a little over my head. The only thing I really care about is when we will start seeing this in our games.
    Reply
  • curnel_D
    This technology sounds a TON more promising than Ray tracing.
    Reply
  • the_krasno
    This is awesome, the people that can really gain something here are amateur filmmakers that can't afford the giant rendering farms big studios have! :)
    Reply
  • the_krasno
    the_krasnoThis is awesome, the people that can really gain something here are amateur filmmakers that can't afford the giant rendering farms big studios have!I meant independent, not amateur. Sorry.
    Reply
  • personally i like raytracing, except for the performance issues. if you've ever tried doing a little 3d rendering, ray tracing is very good, makes things look very real if done properly. again i know it is slow
    Reply
  • liquidsnake718
    Very interesting stuff, I do understand how limiting cubes or voxels can be limited in terms of depth and height(same height per distance) as polygons have that advantage where the triangle gives us just that, an angle that can be measured in terms of height and distanve. We have a vanishing point with a triangle as well.....

    Iwonder if they can impliment both polygons and advanced cubes with different sizes for the initial layers creating a more fluid and complexed scenario or landscape........
    Reply
  • JonathanDeane
    Interesting but voxels will have some extreme performance and space constraint hurdles to overcome before they become the main rendering of any game. I just downloaded a small demo http://www.advsys.net/ken/voxlap/voxlap03.htm its a little over 500K for the whole works but after you hit the genall batch file (it speeds up loading) the thing occupies about 120MB's of space for this simple game. Something like Quake 3 would have been a multi DVD file...
    Reply
  • mlopinto2k1
    Pretty cool stuff.
    Reply
  • amdfangirl
    Better put off upgrading my computer... again :P
    Reply