SteamOS gets display configuration and VRR support for Asus ROG Ally and ROG Ally X

Asus ROG Ally X
(Image credit: Tom's Hardware)

A script adding display configuration for the Asus ROG Ally and ROG Ally X was merged into the master branch for Valve's SteamOS Gamescope compositor on GitHub, most specifically the ability for Gamescope to now address the full 48-120 Hz Variable Refresh Rate (VRR) range available to both of Asus' premiere gaming handhelds. Not only is this yet another sign of SteamOS getting a wider release for more PCs shortly— and based on past Valve comments, we know that bringing it to other handhelds is the main priority— it's also, genuinely, one of the most important features of the ROG Ally handhelds.

If you aren't familiar with Variable Refresh Rate (VRR) technology, you may have heard it called G-Sync (Nvidia's implementation) or FreeSync (AMD's implementation). Any implementation of VRR technology allows for the display refresh rate to synchronize with the game or 3D application's frame rate in real time, ensuring that visual tears are prevented and the presentation is as smooth as possible within the given VRR range. Most displays' VRR range cuts off around 40 Hz, but considering the difficulty of maintaining 120 Hz on a handheld, the overall VRR flex room on Asus ROG Ally handhelds is still quite nice.

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Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.