Microsoft DirectSR adds support for AMD FSR 3.1 upscaling — Microsoft’s one-stop upscaling API for DX12 games gets an upgrade

FidelityFX Super Resolution
(Image credit: AMD)

Microsoft’s DirectSR upscaling API supports AMD’s FidelityFX Super Resolution (FSR) 3.1. Microsoft’s DirectSR tool, an API for game developers to program support for all three significant graphics upscaling techs in games, will make it easier for games to support FSR 3.1 in addition to the other upscaling modes.

DirectSR is an API for DirectX12 games that allows game developers to enable support for multiple upscaling tools with a single code path. AMD’s FSR 3.1, Nvidia’s DLSS, and Intel’s XeSS often see mutual exclusivity in video game releases because coding support for all three upscaling solutions is an undue time expense. DirectSR effectively unifies the three solutions, allowing developers to support all three upscalers with a single API.

So far, only 43 games are listed with FSR 3 support on AMD’s FidelityFX landing page. This is largely due to the ubiquity of Nvidia GPUs and, therefore, an obvious preference for DLSS support in games. DirectSR’s FSR 3.1 support is likely to come with a much easier workflow for implementing the tool and a wider berth of high-end upscaling support for AMD users.

Sunny Grimm
Contributing Writer

Sunny Grimm is a contributing writer for Tom's Hardware. He has been building and breaking computers since 2017, serving as the resident youngster at Tom's. From APUs to RGB, Sunny has a handle on all the latest tech news.

  • jkflipflop98
    Microsoft to the rescue, again. Thanks guys!
    Reply
  • DS426
    Good deal on FSR 3.1 support and I'll gladly take less shimmering and flickering.
    Reply