Epic: DirectX 11 Coming to Ureal Engine 3
Unreal Engine 3 has received a huge injection of DirectX 11, Nvidia PhysX, APEX and 3D Vision support. No, PC gaming is NOT dead.
Tuesday Nvidia announced that Epic Games has finally added DirectX 11 support to its Big Mac of the gaming industry, Unreal Engine 3. Currently both Nvidia and Epic are teaming up at Game Developers Conference this week to present an exclusive demo showcasing the brain-hemorrhaging eye candy brought on by DirectX 11 including tessellation, multithreaded rendering and DirectCompute.
According to Nvidia, the real-time demo was developed using GeForce GTX 500 Series GPUs. "It represents Epic's proposal for what the next generation of gaming will look like and sets a new bar for what can be accomplished with Epic's Unreal Engine 3 technology," the company said. "It also showcases the myriad benefits that DX11 brings to gaming, including complex environments and detailed character models with lifelike movement and animations."
Nvidia added that the demo is further enhanced by the use of Nvidia's PhysX and APEX technologies including "destruction and clothing modules, which enable realistic character interactions with the environment." Epic has also added support for Nvidia's 3D Vision tech, providing users of the new UDK with a "theater-quality" 3D gaming development platform.
"Thanks to Nvidia's excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be," said Mark Rein, vice president of Epic Games.
For the uninitiated, Epic's Unreal Engine 3 is probably the most licensed game engine used in the industry, powering popular titles like Batman: Arkham Asylum, Mass Effect 2, DC Universe Online, Medal of Honor and the just-released Bulletstorm action-FPS. Unreal Engine 3 will also serve as the backbone for upcoming titles including Batman: Arkham City, BioShock Infinite, Gears of War 3, Mass Effect 3 and Mortal Kombat.
The latest updates to Unreal Engine 3 are available now to all licensees, allowing developers to ship games with "out of the box" support for DX11, APEX, PhysX, and 3D Vision.
Also, what's Ureal Engine 3?
Epic blew it by including crappy maps in which only 4-5 are playable out of 33. By the time the gamers made GOOD to great maps, the UT3 user base has gone away. What is left is a handful of active servers which play the SAME standard maps - because a typical map is about 20~75mb to download.
Okay Epic... put the UE3+ engine to use. come out with a FIX UT4 in which there is Vehicle zoom (Like in UT2004 - but even better with the 16k mod that turns it BACK on in UT3). Include 125~150 MAPS (made from fans) to make it interesting and sell it for $30 or so. And you may redeem yourself and get a lot of us playing again.
Hey Microfart... Gears of War 2 and 3... for PC? Hello? (imagine someone knocking on Ballmer's bald head) HELLO? (knock knock) HELLO? (knock knock). Make Gears 2 & 3 for Windows? Remember, "Games for Windows". Some of us WILL never EVER buy an xBox.
I'm pretty sure Ballmer and the rest of the 360 crew don't care that you won't buy a 360. The whole point of an exclusive is to push a particular system. Even if you won't buy a 360 to play GoW, there are tons of people that will. If they had the alternative of buying it on the PC, they might not bother ever getting a 360. It may be a trade-off, but in this instance, they clearly don't care about how you feel.
Then as end-users, we really DON'T need a Windows platform either. After all, as long as there is a browser and general tools (Office) - any computer will do.
Its stupid. How many PC gamers own an Xbox? How many of them prefer the PC over the xbox for certain games? Having a shooter game is best on the PC... but yeah, kids who can't aim worth a crap have to use their auto-aim joysticks.
I bought Gears 1 for PC and was happy with it.
I guess we're not gonna ask "Can it play Crysis?" anymore. This will be the new Crysis.
If Arkham City gets DX11, I'll be popping a major batarang.
The best PC games used to rely on brains. Now, the user has nought but a pizza and a can of Dr. Pepper's attached to their optic nerves.
awww look at the cute person who knows what he's talking about
epic makes gears. not microsoft. epic chooses what platform for it to be released it. it's a third party software. microsoft has nothing to do with gears.
if anything, you should knock on microsofts head for halo. because that's all they have. lmfao
I'm guessing you didn't read this article...
"Microsoft still sees Windows 7 as a major gaming platform. In fact, the PC Gaming Alliance recently announced that PC games had grown 19% in 2010, with worldwide sales of over $16 billion. So, PC gaming is certainly healthy... More interesting, DX10-capable hardware now comprises the majority of GPUs installed, at 56%."
http://www.tomshardware.com/reviews/game-developers-conference-gdc-2011-world-of-warcraft,2882.html
in the UDK in the .ini theres a dx11 option and in the materials editor theres a tessellation node
Perhaps the only truth to that is the fact that they alienated much of their PC market by making a visually great game amazingly horrible to play.
Nor do they use Dx10 o.O