Nvidia Announces Quadro K6000 Workstation GPU

Nvidia is today using SIGGRAPH 2013 as a launchpad for a new 'top card' in its Quadro line of workstation graphics cards. As the new flagship of Nvidia's professional graphics line, the Quadro K6000 introduces unrivaled power for a workstation GPU as well as 12 GB of memory, the largest amount of GPU memory yet available. Check the specs below:




GPU Memory

12 GB DDR5

Memory Interface


Memory Bandwidth

288 GB/s

CUDA Cores


Single-precision Floating Point Performance

5.2 TFLOPs

System Interface

PCI Express 3.0 x16

Max Power Consumption


Thermal Solution

Ultra-quiet active fansink

Form Factor

4.4”H × 10.5”L, Dual Slot,

Full Height

Display Connectors


2x DP1.2 + Stereo

Max Simultaneous Displays


Max DP 1.2 Resolution

3840 × 2160 at 60 Hz

Max DVI DL Resolution

2560 × 1600 at 60 Hz

Max DVI SL Resolution

1920 × 1200 at 60 Hz

Max VGA Resolution

2048 × 1536 at 85 Hz

Graphics APIs

Shader Model 5.0,

OpenGL 4.3, DirectX 11

Compute APIs

CUDA, DirectCompute,


Pretty impressive specsheet and the 2880 CUDA cores and 12 GB of GPU memory ensure it's not just the 'Quadro version of the Titan.' Nvidia is going to great lengths to present the advantage of the 12 GB of memory on the card in three key markets: animation and visual effects, automotive and product design, and energy exploration.

First, the company gave a prototype card to the boys (and girls) at Pixar. You can see what they had to say about it above. Considering Pixar doesn't normally endorse any kind of products, this is high praise. The particular interest in this card for the entertainment market is that they can use higher levels of detail than they previously could and still maintain interactivity.

Then Nvidia gave one to the design center at Nissan North America. The Pathfinder above is forty million polygons. Normally, when the design center receives a car design from engineering to do visualizations, they get a NURBS-based CAD model which they first convert into polygons and then spend hours (more than likely days) reducing the resolution of in order for the model to be useable. Things like reducing the overall polygon count without losing the fine detail, greatly reducing the complexity of the interior when doing visualizations of the exterior (and vice versa), greatly simplifying the chassis parts, etc. With the Quadro K6000, they were able to take the above model , import it and do elementary cleanup, and then surface it for rendering. This is instead of spending large amounts of time just making the model lightweight enough to manipulate in RTT Deltagen, Nissan's application of choice.

Lastly, one was given to Apache Corporation. Apache uses Terraspark's InsightEarth for oil and gas exploration. This work involves huge datasets - hundreds of gigabytes - and they are using GPUs to process the data. The larger GPU memory size means they can load much larger segments of their dataset onto the GPU, thiu greatly speeding up their work.

Nvidia expects the Quadro K6000 to be available this fall throughout its normal professional graphics distribution channels. Expected price is unavailable at this time, but Nvidia expects top announce its price as it gets closer to its ship date.

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  • For clients this size (Pixar and Nissan), the price must be coherent so they too find it "relatively expensive". These guys must have rigs armed with triple SLIs of these beasts of a card...

    Preeeeety far away from any mere mortal and us "herculean small heroes" of gaming.

    *Herculean small heroes? Yes. We are the toughest around in the playground, but the big guys are in the principal's office.
  • ^ They don't use SLI. Yes, they do have a couple of cards installed but they dont have to do SLI, specially if they use OPENCL, CUDA. Heck does even Quadro supports SLI? :p
  • I believe the cards have a form of sli, if u go check out the tesla cards and quadro's you can notice they do have a SLI connector on them. But since i don't own or have had any workstation card in a desktop i wouldn't know for sure. I can only imagine if this was a GPU for gaming, 12GB's! I still remember when 256MB's or even 64MB's was a big deal.