QOTD: Do You Want True 3D Graphics for Games?
Both AMD and Nvidia are recently nearly neck to neck in terms of graphics performance. If you are fortunate enough to own a card from either company, you no doubt are able to play the latest games without a problem--especially when you're running in CrossFire or SLI.
Graphics processors are becoming ever speedy. More speed, more memory, and of course, more features. The latest generation of GPUs offer incredible processing power as well as being extremely programmable. However, in recent years, not many games have been able to take true advantage of some of the most powerful GPUs. Even GPUs from two years ago or older are able to hold their own in recent games without much problem.
Now, 3D glasses are making their way back into the limelight. But this isn't the first time 3D stereo glasses have tried to make a mark with gamers. There have been many failures. Nvidia is clearly making a push to bring them back with its GeForce 3D Vision.
The question of the day is: Do you want true 3D stereo for games or do you care less?
Most of today's games hardly cause our GPUs to break a sweat, and because of their programmability, GPUs are extremely versatile. Needless to say, GPU technology is way ahead of today's games. Perhaps it's a good time now for game developers to take true advantage of recent GPU technology and GPU speeds to do things such as support stereo 3D glasses or add more realism, detail or eye-candy to games.

I'm with Blessedman; light weight, wireless, VR helmets with built in sorround sound are the way to go.
1- The simple Red-blue glasses will probably not be the best choice;but there is a variant used with eye doctors that look just like regular sun glasses.
2- Any kind of helmet to play 3D games will absolutely suck wearing it (it'd look goofy,and people these days are very picky on what they put on their head).
3- Any glasses with internal monitor build in will probably lack resolution. Many games are nice when played in at least 1024x720 pix, while many 3D glasses only support 640x480 to 800x600 pix.
Besides, the 3D glasses don't have that large of an appearance of screen;and 3D sun/blue-red glasses probably might pose problems on LCD screens if LCD screens need to display the alternate image (for the other eye) every other frame.
despite having a 1ms lag, I fear some artifacts might not come out nicely with glasses.
But properly set up and while working well with a game the effect was just about completelly real. The immersive feel blow my mind. So much so that the games that worked well with it started to feel very boring and uninteresting without it. I'm currently reserching what monitor or TV would be best in combination with nvidia's solution and I'm definatelly buying those in the near future but with something considerably bigger than a measly 21" (20 effective) CRT because that size really strained my eyes. Brilliant effect!
I agree that it'll probably take a true headset to make this work, and it has to make the experience more immersive, and not just be a gimmick, which I think is all it will be.
I think it is feasible. I would pay a lot ($1000) for that capability if it supported a lot of games.
But I don't want to have to wear anything special in order to experience "true" 3d. The technology should work just like watching regular TV.