Carmack: Direct3D Now Better Than OpenGL

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Kevin Parrish
Contributor

Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • mikem_90
    OpenGL has been improving, I just hope with the body that is working on it now, they can come to parity with DirectX.
    Reply
  • wishmaster12
    i gave up on openGL after i hyped about quake 2, when i bought it, it gave me mass headaches.
    Reply
  • K2N hater
    DirectX binds gamers to Windows, being the only reason I run Windows at home.
    Reply
  • Just because one person says something is better than something else doesn't make it true. Example: Mac OSX is the best platform to develop by - Me
    Reply
  • enzo matrix
    mayankleoboy1wine is the directx killer.That's contradictory.
    Reply
  • funny how thats works huh, one had lots of money poured into it the other not so, i wonder whats going to happen with openCL vs directcompute/CUDA
    Reply
  • enforcer22
    mayankleoboy1wine is the directx killer.
    The DX "emulator" is the DX killer... your drugs must be epic.

    But this news is about o i dunno 8 years or so to late.
    Reply
  • -Fran-
    Like I've always said: OpenGL has more than one obstacle to improve itself from version to version. Being that the case, it's almost impossible to compete against DirectX and it's closed and "we don't care about backwards compatability" attitude.

    I wonder though, what will happen in the long run... I'd rather have OpenGL games anyday, anytime over OpenGL, but it's so damn hard to make things over OpenGL (at least, in my little experience), unlike with DirectX.

    Cheers!
    Reply
  • RIP Glide... Not an expert on the subject but for the games I experienced using it, it was the best, least buggiest & smoothest API.
    Reply
  • Belardo
    That was because GLIDE was locked in to the hardware GPU 3DFX... and back in those days, DirectX and OpenGL were CRAP. The games used those other two, but it was GLIDE that made visuals actually POP.

    By the time the TNT2 hit the market, Glide was sinking - being slower, more expensive, lack of 24/32bit color and of course throwing away their partners pretty much ended 3Dfx.
    Reply