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Oculus VR Already Sold Over 100,000 Rift Units

By - Source: Gamespot | B 18 comments

On the Oculus Developer Forums, OculusVR reports that the first batch of second-generation developer kits (DK2 or Developer Kit 2) have left the manufacturing facility and are heading to distribution centers. Around 10,000 units will be shipped from the factory in July, and the first wave should reach developers the week of July 14. More will be coming in August and September.

"We're now over 45,000 DK2 pre-orders, which is incredibly exciting," the forum post reads. "That said, we're slightly behind in manufacturing and there's currently a high chance that some developers with estimated shipping in July may not have their DK2s shipped until August. We have a team in China working on continued ramp of production at our factory, and we'll work our way through the queue as fast as we can."

According to GameSpot, OculusVR has sold more than 100,000 units between the first and second developer kits: that's quite a lot when you consider its developing technology. Compared to the first kit, this new DK2 includes 960 x 1080 (per eye) OLED screens, increased pixel density, and an external camera for tracking the head as it moves in the real world.

Customers eager to get a taste of what's to come from the Rift can purchase DK2 here for $350 USD. The kit will include two pairs of vision lenses, the external camera for positional tracking, the camera's USB cable, a sync cable, an HDMI-to-DVI adapter, and a power cord that has an adapter and three international adapters to power the USB port on the Rift.

The recommended hardware specs for the Rift include a dedicated graphics card with DVI-D or HDMI graphics output, with the capability of running current "generation 3D games at 1080p resolution at 75fps or higher." The minimum specs include Windows 7 or higher, Mac OS 10.8 or higher, or Ubuntu 12.04 LTS operating system. Also required are two USB ports (at least one powered), and a DVI-D or HDMI graphics output.

Unfortunately, there's no word on when the retail version will be offered to gamers.

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Top Comments
  • 11 Hide
    SirTrollsALot , July 3, 2014 2:41 PM
    I hope the porn industry has a few of these...
Other Comments
  • 7 Hide
    eklipz330 , July 3, 2014 1:55 PM
    whoever believes this thing is going to fail is not going to sleep well when it releases.

    with so much developer support, i can't see it failing
  • 4 Hide
    catswold , July 3, 2014 2:16 PM
    Awesome tech, but . . . shades of the movie "Surrogates."
  • Display all 18 comments.
  • 3 Hide
    catswold , July 3, 2014 2:22 PM
    eklipz330, not only in the commercial arena. I know of at least one woman who used the system to allow her dying mother to experience the world outside via Google Earth.

    There are going to be a whole lot of unforeseen uses in the medical field--say remote surgery, maybe psychology--allowing someone to relive a traumatic experience with a therapist along to help them deal with it, 3D modelling in geology, allowing mechanics to see exactly what's occurring inside of an engine--possibilities are endless.
  • 11 Hide
    SirTrollsALot , July 3, 2014 2:41 PM
    I hope the porn industry has a few of these...
  • 1 Hide
    CaedenV , July 3, 2014 3:24 PM
    This is the only wearable tech I am even remotely interested in. As cool as the motion tracking might be, I bet that I will typically just use it as a 3D monitor for games and movies so that I can sit back on the couch without having to crane my neck. Yes, I know you can get that already from Sony and a few others, but this is better tech, with a lighter unit, with real dev support, for a much lower price. This is certainly the way to go.

    No real interest in flailing about like a poor Ritalin deprived ADHD child.

    ... any chance the final version will come with a web camera and a button you can press to see the real world without needing to take it off? That would be a rather useful feature.
  • -3 Hide
    Rakeen70210 , July 3, 2014 6:10 PM
    Sword Art Online in the near future anyone? They should just let WoW do its thing lol.
  • 2 Hide
    everlast66 , July 4, 2014 5:49 AM
    Best application:
    - Porn industry
    - Horror movies/games
  • -1 Hide
    Blazer1985 , July 4, 2014 7:08 AM
    "We have a team in China working on continued ramp of production at our factory"
    -QUICK, GET MORE SLAVES!
    -They are all working on the iPhone 6
    -Dammit!
  • 0 Hide
    chibiwings , July 4, 2014 7:39 AM
    Take my Money!
  • -1 Hide
    Bloob , July 4, 2014 11:07 PM
    Quote:
    whoever believes this thing is going to fail is not going to sleep well when it releases.

    with so much developer support, i can't see it failing


    It will likely fail to meet the expectations of the people invested in it (ie. it won't become the next gen of gaming, simply another branch). It won't be a failure.
  • 3 Hide
    icemunk , July 5, 2014 5:35 AM
    Quote:
    Take my Money!


    https://www.oculusvr.com/order/
  • -2 Hide
    universal remonster , July 5, 2014 9:38 AM
    Mine don't ship until Sept. =(
  • -2 Hide
    IQ11110002 , July 7, 2014 12:01 AM
    When it gets to 4k resolution then I'll deem it worthy of my money, Still a bit of lag and still not enough pixels to give full immersion but it's getting there.
  • 0 Hide
    rokit , July 7, 2014 2:41 AM
    100 k for developers and enthusiastic users(aka home developers). When will the real thing air, have support for ALL games and completely safe than we'll talk.
  • 0 Hide
    Chris Droste , July 7, 2014 10:54 AM
    Don't forget to Login to Facebook to view/save/share your game progress!
  • 1 Hide
    fuzzion , July 8, 2014 12:13 AM
    I have actually put on a hold the purchase of a gsync and 3d pc gaming monitor for this. My budget is 1000$ and i hope they sell them in different grades. I guarantee that life will never be the same with these.
  • 0 Hide
    ubercake , July 8, 2014 6:00 AM
    I think these will really become something to consider once the technology gets to the point where they can increase the field of view/resolution to reflect something more like that of what we as humans actually see. 1080p is not even close. It's just like pulling the effect of the current 3D tech and putting it right in front of your eye.

    The tracking aspect adds to the realism for sure, but I'm not sure replacing my right mouse movements with head movements will be enough for me to consider one of these over a 3D or 3D/G-sync monitor yet. Full horizontal rotation are where things might get weird if keyboard input is still required for a given application.

    I could see some really cool things with auto racing or flight [combat] sims by which you can replace the hat switch look controls with the head movements.

    The VR headset idea debuted in mall arcades in the 80s. These days, with regard to tracking, this can be accomplish even without having to wear a device with units like the Kinect, but the vision-isolating properties (sort of like noise cancelling, but for your eyes instead of ears) of the Oculus apparatus seems like an advantage when focus is necessary.
  • 0 Hide
    tinmann , July 8, 2014 3:29 PM
    I'm not a developer but I'd spend $350 for one. I assume there are no games supported by this of yet but I would love to try it out. I'm not seeing Battlefield 5 or Call of Duty in the list of supported games but there are a few I do play