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Virtuix Omni Now Available for Pre-Purchase

By - Source: Virtuix Omni Press Release | B 11 comments

Be prepared to pay at least $500.

The Kickstarter campaign for Virtuix's VR-focused Omni "treadmill" has concluded, blowing through the company's goal of $150,000 with a staggering $1,108,351 USD from 3,249 backers. With a huge wad of cash now at their disposal, Virtuix said on Friday that customers can now pre-purchase Omni directly from the company's website. The cost? A starting price tag of $499 USD.

Currently, Omni is offered in two packages: the Standard and the "Duel" version. The former $499 package will include the Omni platform, shoes, belt, and tracking hardware and software. Unfortunately, you can't wear any pair of shoes out of the closet: the device requires a special pair with three "nubs" on the soles that dig into the platform's curved grooves.

When we got a chance to test Omni during E3 2013, we asked about the possibility of adapters that could be snapped onto the bottom of any shoe, hence possibly reducing the overall cost. Jan Goetgeluk indicated that it would be more trouble than it's worth, because not every shoe of the same size is built the same way. He also indicated that eventually, sensors will be incorporated into the shoes so that Omni doesn't need to depend on Kinect for Windows.

As for the belt, it's mainly for when users can't grip the stand's support ring (aka holding a rifle), and features a built-in mini-platform on each side of the user's waist that rests upon the support ring. It's possible to "walk" without it, but given that users are cut off from the real world visually and audibly, it's an ideal "training wheels" solution for stabilization. Getting the hang of walking forward without actually moving takes some getting used to as it is (the curved platform doesn't move either), and the belt helps with that.

The second Omni offering is the Duel Package for a meatier $1,019 USD. This contains two Omni platforms and three pair of shoes. Keep in mind that Omni is only half of the virtual reality experience: it doesn't include a head mounted display like the Oculus Rift as shown in many demonstrations. Keeping that in mind, Virtuix is knocking $50 off the price of both packages until Tuesday, August 13, 2013.

"A revolution in virtual reality is underway—consumers can now explore virtual worlds with the natural use of their hands and eyes thanks to affordable devices such as the Razer Hydra and Oculus Rift," the company said. "The Omni evolves virtual reality one step further, allowing anyone to stand up and traverse virtual worlds with the natural use of their own feet. True virtual reality cannot be experienced sitting down. The Omni will free gamers from passive, seated gameplay, unleashing the full potential of virtual reality gaming."

The last we heard, Oculus was shooting for a $300 price tag for Rift, which is incredibly cheap for what it accomplishes. There has even been talk about the VR headset having a subsidized cost or perhaps even free sometime in the future. Still, even for $300 and adding the $500 Omni into the mix, PC gamers will have a virtual reality setup for less than a grand -- that's not including the cost of an actual PC and games, of course. But, as Virtuix points out, the possibilities for both components reach far beyond gaming.

"Training and simulation, fitness, virtual tourism, virtual tradeshows and events, meet-ups and multi-person adventures, virtual workplaces, museums, VR architecture, VR concerts," the company pointed out. "The possibilities are limitless."

Time to move some furniture.

Virtuix Omni at E3 2013

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  • 6 Hide
    BranFlake5 , August 10, 2013 3:18 PM
    And the Wii was an exercise craze....
  • 4 Hide
    Yuka , August 10, 2013 5:11 PM
    Sounds good to me.

    Glad to see technologies like these being developed.

  • Display all 11 comments.
  • 1 Hide
    nolarrow , August 10, 2013 6:30 PM
    Reminds me of the gaming chair scene out of 40 year old virgin:
  • -5 Hide
    kinggraves , August 10, 2013 7:26 PM
    Pressure sensitive directional keys on a pad near the feet, these guys must be using wizard science. This certainly wasn't done decades ago with the NES Power Pad. I'm not saying some of the lazy slobs here couldn't use a workout, but how well is this going to work for a "hardcore" gamer that plays for several hours a day? It's real easy to do a 5 minute vid, but even people who are in shape would get tired of sprinting. It's virtual reality for the reason we want to escape the confines of the body. By this point I might as well go into the woods and play paintball instead.
  • -1 Hide
    xero141 , August 10, 2013 7:50 PM
    crouch, jump and crawl please
  • 2 Hide
    joneb , August 11, 2013 2:44 AM
    I wonder why even after all the technologies that were doomed to fail and changed the world we still get naysayers and vision impaired people (as in can't see further than the day ahead). I remember not that long ago when tablets were just going to be a minor fad if anything. I mean why do people need them when they have laptops and mobile phones? LoL
  • -3 Hide
    x2ruff4u , August 11, 2013 4:10 PM
    I seriously was going to back it, but for a bigger guy like me it looks like a trap. I'm not huge or anything, but have a little bit of a gut. My other issue is also you would need the Rift which is still in BETA....I would rather wait than get something half-ass made(no offense) Retina RIFT is not too far off and adjustments for this will make it 10x better with Kickstarter funds(hopefully)
  • 0 Hide
    Jason Patton , August 12, 2013 12:07 PM
    When I first seen this on kickstarter it had me very excited not exactly because of the product in it self but because it is that first great step to a virtual reality gaming experience. I would think many gamers(such as myself) would love to be able to step into the game and receive the most realistic experience possible. This could lead to a very exciting future for gamers! Also think of the military possibility for training scenarios and even humanoid robotic controls. Its far from whats fully expected in the idea of VR gaming but it is a great step to the future. I know I backed them on the first day of funding because i could see where this could go.
  • 0 Hide
    chancet , January 4, 2014 6:38 PM
    I want to shoot at what I'm not looking at! They need to make games and mods for existing games that allow a seperate HID device attached to your firearm to control the crosshairs! Big time!!!
  • 0 Hide
    chancet , January 4, 2014 6:53 PM
    I hear theyare working on this! Great! Is it an easy mod to create for existing games or only easy for games that are highly mod-friendly like Skyrim; or only possible with games created especially for it?

    I can see vaguely how it is done. I think you could program the gun aiming so it gradually horizontally and vertically centers itself automatically if becoming out of sync with the walking direction is an issue. To add an extra HID device to control the crosshairs independent of the viewing direction to a game open to modding does not seem too difficult.