I was at a trade show a while back, and Battlefield 3 playing a big-screen television using passive stereoscopic 3D. Attendees were kept behind a line several feet back from the display. It looked great, and I asked the presenter if he was achieving full 1920x1080 to each eye, or if each eye was only getting half-resolution. He replied “does it look like full HD?” Touche! From that distance, looking at that specific content, I couldn’t tell the difference.

You don't use a 3D-capable monitor from 10 feet away, though. It's viewed from much closer distances. And that's where an FPR-based polarized screen is going to have the hardest time excelling, almost entirely because each eye only gets half-resolution. But HP's 2311 gt has to do its job under those tough conditions. Fortunately, 3D movies look pretty good from the proper distance and orientation. Games are usually tolerable, though they're made more annoying when small environmental details and text play an important role.
To be fair, HP's pricing reflects the 2311 gt's market position. Available for $250, the 2311 gt costs about $100 less than a similarly-sized 120 Hz display, which is fairly appropriate for an entry-level FPR-based 3D-capable monitor. It even offers a handful of strengths compared to shutter-based systems, such as much more affordable replacement glasses, significantly brighter output, and no 24 Hz frame rate cap in games over HDMI at 1920x1080. It’s a good choice for folks who want to dabble in stereoscopic 3D without spending a lot of money. The brightness issue alone makes it a viable choice in environments awash with ambient light that can't be controlled. It also performs moderately on the Windows desktop.
For discerning gamers hankering to sample a stereoscopic experience, a 120 Hz screen with active shutter glasses is most definitely the way to go on the PC, assuming that's in your budget. Passive, polarized screens make the most sense in a living room setting, where the distance between you and the display is greater. Playing back movies, predominantly, you're less likely to have to suffer through distorted text. Moreover, families with rambunctious kids will appreciate the low cost of replacement glasses.

You mean 2D.
One thing you have to understand that the fact that even 3D models in a game for example get rasterized to a 2D screen. Are they a gimmick then since 3D or 2D graphics, they still end up being 2D anyway? 3D games give us the perception of a 3D world.
If these technologies can make us have the illusion of having a 3D view, like in real life, then I wouldn't say it's a gimmick. Are (better) in-game graphics a gimmick? A game world is also an illusion of something that isn't there, just like how it seems that you're saying 3D isn't there because it's a 2D screen.
BTW, it's 2 different frames from different perspectives shown at the same time, just like how your two eyes work. I assume you have two, if not, I apologize.
If you don't like stereoscopic 3D, then fine, voice out your opinions, but claiming those opinions of yours as facts is just not right. I don't mean to sound angry, but I felt obliged to "voice" this out. I'm open to debate and I don't mean to piss anyone off.
If anyone has better knowledge on this, please correct me. :-)
complete false advertising since it's on a 1D screen.
save your money.
You mean 2D.
dont you mean 12.7 beta?
and I liked the acer's 27inch polarized one because it doesn't need a software to convert 2d to 3d.
One thing you have to understand that the fact that even 3D models in a game for example get rasterized to a 2D screen. Are they a gimmick then since 3D or 2D graphics, they still end up being 2D anyway? 3D games give us the perception of a 3D world.
If these technologies can make us have the illusion of having a 3D view, like in real life, then I wouldn't say it's a gimmick. Are (better) in-game graphics a gimmick? A game world is also an illusion of something that isn't there, just like how it seems that you're saying 3D isn't there because it's a 2D screen.
BTW, it's 2 different frames from different perspectives shown at the same time, just like how your two eyes work. I assume you have two, if not, I apologize.
If you don't like stereoscopic 3D, then fine, voice out your opinions, but claiming those opinions of yours as facts is just not right. I don't mean to sound angry, but I felt obliged to "voice" this out. I'm open to debate and I don't mean to piss anyone off.
AMD cards can drive an Eyefinity of 6 (standard) monitors, so maybe 3 3D's doesn't sound to bad.
Again, I'm not sure. Just sharing my observations and deductions on this, and I could be very wrong. :-)
Nvidia supports 3D Surround, which is three identical monitors. I haven't seen it in action, but hear it's fabulous. Pretty sure it requires at least a couple of beefy GPUs running in SLI.
You're forgetting to consider third-party 3d drivers, like iZ3D and Tri-Def
"BTW, it's 2 different frames from different perspectives shown at the same time, just like how your two eyes work. I assume you have two, if not, I apologize."
One important difference to consider here: human eyes also focus the lenses based on distance, but with a 3d screen (whether active, passive, or even autostereoscopic like the Nintendo 3DS), one's eye lenses have to focus to the screen distance even when the 3d effect is simulating a different distance.
Yeah you're right, but what I also try to say is that the last years they almost only review screens like this, cheap ones, and considering this is a website mainly for enthusiasts it would be nice to read about some nicer ones as well!
For a few bucks more look at the still not stellar but better ASUS VG236H (~$330).
Bottom-line, if I have a monitor for years that I'm going to be staring at -- you're Damned Right it's worth spending the extra cash and getting something easy on the eyes. Otherwise it's like getting cheap shoes that are your only pair and suffering.
Our previous 3D Vision 2 vs HD3D review compared the newest 3D Vision monitor tech with the newest Samsung tech,. There hasn't been any notable changes to the 120 Hz 3d monitor market since.
http://www.tomshardware.com/reviews/geforce-3d-vision-hd3d-steroscopic,3050-2.html
Of course for 3D shutter technology, I really want 240Hz (minimum)
I mostly agree. I went back to 1080p because my XHD3000 was outputting too much heat into my room, but an LED monitor with that resolution probably wouldn't be so bad. I'm somewhat regretting the 32 inch TV with passive 3d I recently bought (I had underestimated the issues with text based on TFT Central's article that discussed 3d display types