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StarCraft II

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If you play StarCraft II with a single-core CPU, you won't get the most out of a GeForce GTX 460. The game is rather content with a dual-core CPU, and while it leverages a quad-core CPU, only two of the cores are fully utilized, with graphics card utilization climbing from 93 to 96 percent. Overclocking yields a slight decrease in frame rates. This brings CPU utilization down somewhat, while graphics card utilization goes up to 97 percent.

We're a bit low on graphics card memory reserves with the 768 MB GeForce GTX 460, as StarCraft II guzzles 611 MB, despite the lack of AA. To get more out of this game, you should upgrade to a dual-core CPU and then focus on the graphics card. Fortunately, an upgrade doesn't make much sense for StarCraft II. Frame rates are smooth with a dual-core CPU and an Nvidia GTX 460, even in single-player or replay mode.

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nativeson8803 10/08/2010 8:22 AM
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-13+

It's disappointing to see that devs still aren't taking advantage of multiple cores like they could.

KingArcher 10/08/2010 8:35 AM
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-15+

Would there be any performance difference between windows 7 32bit and 64bit?
Assuming you use the same amount of RAM [4GB].

slayvus 10/08/2010 9:15 AM
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-2+

Great run down guys. I would of liked to see a three core benchmark thrown in there, but what can you expect from a dual core with HT.

@KingArcher Unless the program was designed for x64, you had more than 4GB of unused RAM that the game could use and could use more than 4GB I highly doubt whether or not your on x86 or x64 would matter.

@nativeson8803 What difference would it make on games that are still GPU limited at two cores? Even then, there were games limited by the GPU at four cores. Taking advantage of a CPU with four cores or more is going to be hard when you need more GPU to get more frame rates.

palladin9479 10/08/2010 9:43 AM
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-5+

@Slayvus almost true. The difference would be @2 GB of available memory. NT x86 kernel only allows an application to access 2GB of address space with the other 2GB reserved for kernel use. In NT x86 world each application can only access 2GB of memory, with the application getting rather unstable once it goes over 1.8 GB. This limitation also applies to the NT x64 kernel running a 32-bit problem through WOW64. Its something left over from the NT 4.0 / 5.0 world.

archange 10/08/2010 9:46 AM
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-9+

Just keep in mind that these result are relevant in the context of using the GTX 460 768 MB, which is the real bottleneck here. Better GPUs and/or multi GPU setups would shift the bottleneck towards the CPU.

In the end, it's all about finding the perfect balance in hardware. If you want my advice, pair the GTX 460 768 MB with a fast dual core, but get a good quad with higher end model GPUs.

deisu 10/08/2010 10:12 AM
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-17+

This methodology should be used to new cpu/gpus/games reviews.

Anonymous 10/08/2010 11:00 AM
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-2+

I'd like to see them test the first Supreme Commander.

It still taxes the most powerful systems

Anonymous 10/08/2010 11:09 AM
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-20+

They should have used Phenom II X6 and test with 1/2/3/4/6 cores enabled. This made me want more of this because there aren't any 6-core benchmarks.
Make a Part 3.

mobutu 10/08/2010 11:23 AM
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-2+

+1 deisu

lashabane 10/08/2010 11:40 AM
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-7+

archange :
Just keep in mind that these result are relevant in the context of using the GTX 460 768 MB, which is the real bottleneck here. Better GPUs and/or multi GPU setups would shift the bottleneck towards the CPU.In the end, it's all about finding the perfect balance in hardware. If you want my advice, pair the GTX 460 768 MB with a fast dual core, but get a good quad with higher end model GPUs.


I totally agree with archange. I understand that you're trying to go for the "norm", but if you're looking for bottlenecks, you need to remove said bottlenecks to see where it truly lays. Start with a quad core clocked at ~3.5ghz and swap out gfx from there. Push and push to see where it truly lays instead of going for a baseline. Although you can use that baseline to see what the "average" person might use. If the article is truly about the bottleneck, use something beefier than the 460.

lashabane 10/08/2010 11:42 AM
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-6+

roffle :
They should have used Phenom II X6 and test with 1/2/3/4/6 cores enabled. This made me want more of this because there aren't any 6-core benchmarks.Make a Part 3.


And overclock the crap out of the 1055, 1075, 1090/whatever you use.

RabidFace 10/08/2010 12:06 PM
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RabidFace 10/08/2010 12:07 PM
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-2+

EDIT: 480s :)

archange 10/08/2010 12:13 PM
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--3+

Yes, but for such a setup, TH should first get one of those compact, autonomous Nuclear Reactors... And a lifetime supply of depleted Uranium. xD

xizel 10/08/2010 12:14 PM
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-4+

in BFBC2 i doubled my frames going from E8400 to Q9550 with a HD4870 1gig crossifre setup

Chris_TC 10/08/2010 1:12 PM
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-6+

"Mass Effect 2 needs at least four cores."
"With this game, you should grab a quad-core chip [...]"

With 63.7 fps on a single core there's absolutely ZERO reason to buy anything more expensive for this game.

nevertell 10/08/2010 1:23 PM
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-6+

archange :
Just keep in mind that these result are relevant in the context of using the GTX 460 768 MB, which is the real bottleneck here. Better GPUs and/or multi GPU setups would shift the bottleneck towards the CPU.In the end, it's all about finding the perfect balance in hardware. If you want my advice, pair the GTX 460 768 MB with a fast dual core, but get a good quad with higher end model GPUs.



THEN WHY THE HELL DID THEY NOT USE A 480 GTX 4way sli to rule out gpu bottlenecks ?

gamerk316 10/08/2010 2:15 PM
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jtt283 10/08/2010 2:16 PM
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-9+

I like the fact that power usage at the wall never cracked 300W. That tells me my SG-650 should be adequate essentially forever.
The points I take from this are:
1. Any [new] GPU bought for serious gaming at high resolutions should have 1GB.
2. As a requirement for gaming performance, overclocking is unnecessary. This means that massive coolers and lots of noisy fans are also unnecessary.
3. Data loading issues that show the benefit of additional cores would undoubtedly show a benefit from a SSD, e.g. less stuttering.
4. A hugely expensive edong is not required to get decent performance in most games.
It would be a lot of extra work and involve arbitrary choices, but it would be interesting to see the effects of reducing settings, even a little. At high resolutions, I'm not sure my eyes are even good enough to notice whether or not AA is on. How much does a reduction in settings shift the bottleneck off the GPU?

Anonymous 10/08/2010 2:22 PM
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