The Game Rundown: Finding CPU/GPU Bottlenecks, Part 2
Features
By
Tino Kreiss
published
We're back with Part 2 of our bottleneck exploration in a mainstream gaming PC equipped with a Core i5 and GeForce GTX 460, ready to dive into test results from ten additional games. All of the results are summarized and analyzed in our conclusion.
Kane & Lynch 2
Using a single-core CPU limits graphics card performance in this game, while a dual-core CPU is perfectly fine. Overclocking does not result in any frame rate increase, but CPU utilization goes down.
With anti-aliasing activated (the game only supports 4xAA), 585 MB of graphics memory gets used. You need at least two CPU cores to get the most out of a GeForce GTX 460 in this game.
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