We're kicking off the testing with Batman: Arkham City, the mainstream GeForce GTX 650, and its similarly-price competition.
Surprisingly, the budget-oriented GeForce can handle this game at 1920x1080 with Extreme detail settings and 4x MSAA enabled, so long as tessellation is set to the Normal preset.
The GeForce GTX 650 does extremely well, keeping pace with the more expensive Radeon HD 7770 and beating out the rest of the pack.
Now, we're able to crank up anti-aliasing to 8x and measure how the more expensive GeForce GTX 660 performs.
Nvidia's GeForce GTX 660 is almost as fast as the pricier GeForce GTX 660 Ti. We're frankly not all that surprised, given that we've shown this game to be memory bandwidth-limited with 8x MSAA turned on and both cards share similar back-end specifications. Regardless, the GeForce GTX 660 demonstrates a slight advantage over the Radeon HD 7850.
- GeForce GTX 650: Filling In The Gaps
- GeForce GTX 660: Introducing GK106
- Gigabyte's GeForce GTX 660 (GV-N660OC-2GD)
- Zotac's GeForce GTX 660 (ZT-60901-10M)
- Test Setup And Benchmarks
- Benchmark Results: Batman: Arkham City
- Benchmark Results: Battlefield 3
- Benchmark Results: Crysis 2
- Benchmark Results: DiRT Showdown
- Benchmark Results: Max Payne 3
- Benchmark Results: Metro 2033
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: World Of Warcraft: Mists Of Pandaria
- SLI And CrossFire, Compared
- Overclocking GeForce GTX 660
- GeForce GTX 660: OEM And Retail Cards With Different GPUs?
- Memory Bandwidth: Testing The Limits
- Memory Bandwidth: Analysis And Summary
- OpenCL: GPGPU Benchmarks
- OpenCL: GPGPU Benchmarks (Basemark CL)
- OpenCL: Image Processing (Basemark CL)
- OpenCL: Video Processing (Basemark CL)
- Temperature And Noise
- GeForce GTX 650 And 660: Nvidia Fights Back