Page 1:Micro-Stuttering, Multi-Card Scaling, And More!
Page 2:How Do CrossFire And SLI Work?
Page 3:Micro-Stuttering: So Subtle, Yet So Annoying
Page 4:Step 1: CrossFire With Two GPUs
Page 5:Step 1: CrossFire With Two GPUs (Vs. SLI)
Page 6:Step 2: CrossFire With Three GPUs
Page 7:Step 3: CrossFire With Four GPUs (Vs. SLI)
Page 8:Test System And Benchmark Selection
Page 9:Benchmark Results: 3DMark 11 And Unigine Sanctuary
Page 10:Benchmark Results: DirectX 11 Games
Page 11:Benchmark Results: DirectX 10 Games
Page 12:Benchmark Results: DirectX 9 Games
Page 13:Tom's Hardware Performance Index
Page 14:Power Draw
Page 15:CrossFire, SLI, And Micro-Stuttering
Test System And Benchmark Selection
|CPU||Intel Core i5-2500K @ 5 GHz to verify GPU scaling|
|Cooling||Prolimatech SuperMega + Noiseblocker Multiframe PWM|
|RAM||8 GB Kingston HyperX 1600 "Genesis"|
|System SSD||256 GB Samsung 470 Series|
|Power Supply||Cougar GX 1050 • 80 PLUS Gold|
|OS||Windows 7 x64 Ultimate|
|Current and Power Meter||Energy Logger 4000 (Conrad Electronic)|
• long-term measurements
• power measurements up to 1.2 KW
|Voltcraft SBC-500 (Conrad Electronic)|
• precise measurements down to the milliwatt range
• power measurements up to 500 watts
|Sound Level Meter||Voltcraft SL-400 (Conrad Electronic)|
• sound level measurements
• long-term recording
|Unigine Sanctuary v.2.4|
|DirectX 11||Metro 2033|
Aliens Vs. Predator
|DirectX 10||Call of Juarez|
S.T.A.L.K.E.R.: Call of Pripyat
|DirectX 9||Mafia II|
Performance Categories: Gamer and Enthusiast
Although we cover a wide range of settings and resolutions in our launch coverage of various products, and will continue to do so, this piece includes two more generally-applicable performance categories that also take the acquisition cost into consideration. Our Gamer category is tested at 1680x1050, and our Enthusiast category is benchmarked at 1920x1080. We also base the image quality settings on both classifications.
Performance Index and Calculation Method
Instead of using cumulative frame rates to rank a graphics card, this review ranks cards in those same Gamer and Enthusiast classes. A graphics card that may be ranked rather low in the Enthusiast column might be completely usable in the Gamer category. Cumulative frame rates do not shed light on performance under specific conditions. Thus, we're replacing that old system with more transparent rankings.
So, how do we obtain these values? We take one representative from each GPU manufacturer, both for mid-range cards (AMD Radeon HD 6870 and Nvidia GeForce GTX 560 Ti) and high-end cards (AMD Radeon HD 6970, Nvidia GeForce GTX 570), and assess their behavior in 15 games. Then, we compute an average for each of the two card groups, creating two fictional 'Raforce Gedeon' cards. We use these two models as a reference for quality settings in each benchmark test and dub these synthetic frame rates the 100% level for the Gamer and Enthusiast categories, respectively, for each benchmark. The sum of all performance percentages, divided by the number of tests, yields two indexes. As the 'Raforce Gedeon' card is manufacturer-agnostic, advantages held by specific cards are eliminated from the get-go. This might sound complicated, but it really isn't. So long as you test using typical game settings, the rankings are a good indication of the price/performance ratio for each graphics card.
Power Draw and Temperature Measurement
We fully-loaded our CPU with Prime95 running threads at low priority in the background. Then, we measured the power draw of an entry-level graphics card with well-known power characteristics (first at idle, and then with FurMark running). Subtracting the card’s idle and load power from the total system power yielded, in each case, the total system power draw without a graphics card. These two values nearly matched, which allowed us to simply subtract 131 watts from all subsequent power measurements in order to obtain the power draw of the graphics card by itself. Of course, we also analyze the total power draw as a sanity check.
- Micro-Stuttering, Multi-Card Scaling, And More!
- How Do CrossFire And SLI Work?
- Micro-Stuttering: So Subtle, Yet So Annoying
- Step 1: CrossFire With Two GPUs
- Step 1: CrossFire With Two GPUs (Vs. SLI)
- Step 2: CrossFire With Three GPUs
- Step 3: CrossFire With Four GPUs (Vs. SLI)
- Test System And Benchmark Selection
- Benchmark Results: 3DMark 11 And Unigine Sanctuary
- Benchmark Results: DirectX 11 Games
- Benchmark Results: DirectX 10 Games
- Benchmark Results: DirectX 9 Games
- Tom's Hardware Performance Index
- Power Draw
- CrossFire, SLI, And Micro-Stuttering