Horizon Zero Dawn Performance: The PC Port Struggles on Previous-Gen GPUs

Horizon Zero Dawn Performance
(Image credit: Tom's Hardware)

We've tested the Horizon Zero Dawn PC port to show how it runs and what sort of hardware you'll need to get the most of the game. Three and a half years after the original version launched on the PS4 console, the PC debut includes impressive visual updates. You'll want a recent graphics card to get decent performance, particularly at higher settings.

The Horizon Zero Dawn PC port was a long time in coming, having  originally been released on the Sony PlayStation 4 in early 2017. Three and a half years later, PC gamers are finally able to explore the game's interesting take on post-apocalypse living. And kill all sorts of big machines, of course. It feels a bit like Monster Hunter World with mechanical dinosaur-like beasts taking the place of the monsters — though I admit I'm not far enough into the game to say if that's remotely an accurate description. I'm really here for the benchmarks.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • artk2219
    The R9 390 performance is definitely an optimization problem. It should be scoring around the RX 570, or at the very least the GTX 970 which should also be around the RX 570, thats a strange one.
    Reply
  • mildew
    Runs fine on my 3570k @ 4.8Ghz , 1070 TI @ 2Ghz, 16Gb Ram
    Reply
  • JarredWaltonGPU
    artk2219 said:
    The R9 390 performance is definitely an optimization problem. It should be scoring around the RX 570, or at the very least the GTX 970 which should also be around the RX 570, thats a strange one.
    I've seen quite a few newer games that appear to push enough geometry that the difference between the RX 570 (Polaris) and R9 390 (Hawaii) tilts in favor of the 570. That's my best guess as to a cause that isn't purely optimizations for the older GPU architectures: more geometry and other newer features that don't run as well on older architectures. But it's definitely not 'fully optimized' for a broad range of hardware.
    Reply
  • nitrium
    Game runs near flawlessly on my Ryzen 3700X/RTX 2060 system at Ultra settings. Often the visuals are pretty stunning, despite this being a relatively old game. Occasionally the sound cuts out for some reason and then returns a few seconds later, but other than that it's been very stable with no crashes so far (38 hours in).
    The game itself is vast, as these open world titles tend to be. Gameplay is a sort of cross between recent Far Cry and Assassin's Creed with Monster Hunter World thrown in for good measure. Lots of optional busy work, but most of the mission-based side quests have self-contained stories like The Witcher 3.
    If you're not already burned out on open world games, this is a very good example of the genre and worth a look.
    Reply
  • RodroX
    Glad I waited for the Ryzen 3rd gen launch and got a R5 3600 beast, and didn't bought the Core i5 7600 two years ago when the price was decent in my country.

    Great review!
    Reply
  • Alvar "Miles" Udell
    Looks like we have found the Crysis to RDNA2/Ampere/Xe-HP...
    Reply
  • JOSHSKORN
    Ouch, not even 60 FPS for my GTX 980?
    Reply
  • JarredWaltonGPU
    JOSHSKORN said:
    Ouch, not even 60 FPS for my GTX 980?
    Or a 980 Ti! All three 900-series cards clumped together, which is why I noted that optimizations for older GPUs seem to be severely lacking.

    I actually tested the GTX 970 first, and performance seemed not too far off what I'd expect. Then I tested 980 Ti a bit later, and the performance was relatively awful. I looked at the 970 scores and the 980 Ti scores and figured my 970 results must have been wrong -- after triple-checking via additional test runs and driver reinstalls that the 980 Ti numbers were correct. But when I retested 970 it was still accurate, and then I tried the 980 for good measure and it landed right between the two.

    Whatever's holding back the GTX 900 series, it seems to be a pretty hard cap on performance for Maxwell architecture. I'd test a 960/950 as well if I had them, just because now I'm curious, but I don't have those cards. :'(
    Reply
  • cryoburner
    Alvar Miles Udell said:
    Looks like we have found the Crysis to RDNA2/Ampere/Xe-HP...
    Eh, I wouldn't really compare it to that. Going by the numbers here, you can get a mostly 60FPS experience from a sub-$150 graphics card at 1080p if you are willing to turn settings down to medium, or at high settings using a $200-$230 card, while ultra settings don't actually look much better. 1440p is of course a bit more demanding, but this article is only showing ultra settings for that resolution. Since dropping to high appears to add around 25% to frame rates without having much impact on visuals, a sub-$300 card like a 5600XT should be able to handle 1440p at 60FPS just fine.

    This is a port of a game designed to run on nearly seven year old console hardware, not something designed to showcase what a game engine can do on future hardware, as Crysis was at the time of its release. There's no cutting-edge effects like raytracing to be found that would push current graphics hardware to its limits while providing some meaningful payoff to visuals. High settings appear to mostly just improve shadows somewhat over the original console version, while ultra settings improves them slightly more at a disproportionately large hit to performance. And while people typically expect higher frame rates on PC than the 30FPS that the game runs at on the PS4, being a third-person single player game it's not likely to benefit as much from super-high frame rates in excess of 60FPS.

    There do seem to be some potential optimization issues here though, with many cards from prior generations performing inexplicably poorly, but we might see updates to address those in the future. And even if it is perhaps a bit of a shoddy port as far as optimization is concerned, it's good to see some of these PS4 exclusives making their way to PC.
    Reply
  • LokkenJP
    Those numbers are waaay off, at least for Pascal cards. I don't know if you used the built in benchmark in the game (which is hardly representative of the actual performance), or a very simple wilderness run.

    But I own a Asus GTX 1070Ti (which should sit between the 1070 and the 1080) updated with the latest nVidia driver, and with a mix of Original and Favor Quality (Med-High) my rig struggles to hold 60 FPS during gameplay at 1080p, with frequent drops to 30-40 even in mildly populated areas.

    Meanwhile I can run any other contemporary game (The Division 2 or Ghost Recon Breakpoint for example) at much higher framerate with Ultra settings and minimum tweaks (80-90 FPS if I left them uncapped, permanent 60FPS without dips if I lock the framerate)
    Reply