Kids These Days... Are Making VR Games? (Updated)

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • bloodroses
    Hmm, this looks awfully similar to something else that was already out there, especially if you look at the mods that have been made for it .....

    http://store.steampowered.com/app/465780/

    They both even have gameboy emulators in them.
    Reply
  • kcarbotte
    19333174 said:
    Hmm, this looks awfully similar to something else that was already out there, especially if you look at the mods that have been made for it .....

    http://store.steampowered.com/app/465780/

    They both even have gameboy emulators in them.

    The primary function of VR Home is to create a virtual room, or building. The GameBoy games and other activities are secondary to the core concept.
    Reply
  • LORD_ORION
    Psssht... programming has been dumbed down enough to the point that any "Bro" can be a programmer if they know the IDE's "write my code for me" features.

    No internet, a C book, and turbo C libraries, yet made a program... there is a 14 year old who knows programming.
    Reply
  • bloodroses
    19333640 said:
    19333174 said:
    Hmm, this looks awfully similar to something else that was already out there, especially if you look at the mods that have been made for it .....

    http://store.steampowered.com/app/465780/

    They both even have gameboy emulators in them.

    The primary function of VR Home is to create a virtual room, or building. The GameBoy games and other activities are secondary to the core concept.

    You can do the same with New Retro Arcade: Neon as well. It's primary focus may be on video games, but there are other things in there as well such as couches, chairs, pool tables, etc. Floors, walls, ceilings and room layout can be changed/created as well. IE, it the same as VR Home. Especially if you add user submitted mods. The only difference at all is the marketing.
    Reply
  • Juusukun
    If stuff like this is popular and it grows, we may find ourselves in a Matrix of our own creation
    Reply
  • bit_user
    Belfast, Ireland
    Um, does the UK know about this?

    Last I checked Belfast was in Northern Ireland. Similar accent, different country.
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  • bit_user
    19333756 said:
    Psssht... programming has been dumbed down enough to the point that any "Bro" can be a programmer if they know the IDE's "write my code for me" features.

    No internet, a C book, and turbo C libraries, yet made a program... there is a 14 year old who knows programming.
    Yeah, it's definitely not like the bad old days. The tools are easier, and there's a lot more information that's a lot more accessible. Not just youtube, but stackoverflow, and even google, itself, is a huge programming aid (as in: googling error messages, and searching for instructions on how to do something).

    That said, I don't want to detract from his accomplishment. I just think the article plays it up a little too much, since even grade school aged kids are attending coding camps and workshops.

    IMO, the article should stick to the facts and not try to grade his effort on a curve. If he's going to put it out there on Steam and charge real money for it, then he should be ready for real critiques and feedback.

    Based on the article, I don't see what's compelling about it. It's not a game, per se, and all of the activities listed would be better enjoyed outside VR.

    BTW, kids have one advantage working adults don't - free time. I wrote a lot of bad code, when I was around that age, but I could brute force my way through inferior approaches and get them working by virtue of having a sharp memory and lots of free time.
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  • bloodroses
    Heck, I remember when I was programming back in the days, we didn't have engines at all. Instead it was commands like 'Poke' and 'Peek'. After that is was just brute force C (lack of libraries such as opengl, sdl, etc). While there were simple game engines available on the C64, it really wasn't until Doom came around that the idea of a serious, customizable game engine that the average person could use came around.
    Reply
  • bit_user
    19334965 said:
    Heck, I remember when I was programming back in the days, we didn't have engines at all. Instead it was commands like 'Poke' and 'Peek'. After that is was just brute force C (lack of libraries such as opengl, sdl, etc).
    Exactly. I had to write my own polygon rasterizer, and taught myself assembly language for that.

    Ah, good 'ol VGA mode 13h. Michael Abrash was a god to us, back then.
    Reply
  • cryoburner
    "He quit sports to make time for development"

    Are we sure that he didn't make time for development just to have an excuse to quit sports? : D

    "single-handedly built a room-scale sandbox VR game"

    With only the help of the Unity asset store and whoever paid for his expensive VR setup. >_>

    While it's certainly cool that he put together a piece of VR software and got it on Steam, being in VR doesn't necessarily make it any more of an accomplishment than if it were any other piece of software. There are plenty of teenage developers and modders, and I imagine there must be other games on Steam (and elsewhere) made by developers in a similar age group. They didn't necessarily put any less effort into their games just because they didn't have access to VR equipment.
    Reply