Metro 2033 for PC Supports DX 11, 3D Vision

Wednesday THQ and Nvidia announced that the upcoming PC game Metro 2033 will support the latter company's 3D Vision and PhysX technology. THQ also added that the first-person shooter will support "a number of advanced DirectX 11 (DX11) features" including Depth of Field effects and Full Tessellation on character models.

"The 4A Engine is one of the most advanced game engines we've ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."

Set for a March 16 release, Metro 2033 takes place in the "shattered subway of a post apocalyptic event." Players must leave the confounds of an underground settlement (Metro Station-City) to warn the remnants of mankind of an impending threat that could wipe out the human race. Players must venture through the catacombs of the defunct subway and out into the wastelands.

While the storyline sounds rehashed and exciting at the same time, the advantages of 3D Vision and DX11 should make the cliche storyline feel less regurgitated.

Sorry Xbox 360 gamers, you only get the "vanilla" version.

  • gwolfman
    The more DX11 and 3D Vision out there the more likely it'll catch on. Keep up the work!
  • RipperjackAU
    Gawd... I hope this does not end up being a eye-bleeding, snorefest, that was Hellgate:London. Such a promising IP, so badly executed.
  • ElectroGoofy
    So how exactly does that work...? This game is compatible with Nvidia's 3D Vision technology, and is also compatible with DX11? Correct me if I am wrong, but I believe that Nvidia doesn't even have a DX11 compatible card that has been released yet, and also Nvidia 3D vision only works for Nvidia cards...
  • jeverson
    Umm... am I the only one to notice that currently you can't use 3D vision (NV) and DX11 (ATI) at the same time... without hacking... just a thought...
  • jennyh
    I wonder which ATI card they developed the 'advanced Dx11 features' with.
  • hardwaretechy
    Yes you are correct, you can't use 3D Vision and DX11 at the same time, until NVidia comes out with compatible cards. And no, there is no way to "hack" DX11 to work on Nvidia.

    Other than that game looks great, DX11 Tessellation is huge! thats really exciting and makes a world of difference in environment. Been following this game since its development was leaked, it has nothing in common with Hellgate, its much more like the original STALKER:SoCH which was excellent.
  • theholylancer
    orrrrr they got sample fermi cards to test with?!

    leak the numbers baby!!
  • ElectroGoofy
    smlongSo, if all I have is a DX10 ATI card in my PC, I may as well get the Xbox 360 version?
    Probably not... I'm guessing that there is an option to switch between DX10 and DX11, they are just stating that the game will have the capabilities to utilize a DX11 video card.
  • mindless728
    hopefully the PhysX implementation won't be horrible like Batman:AA with the horrible CPU PhysX on ATI cards

    i would prefer to see engines using an opencl physics engine instead of the proprietary PhysX solution so even the ATI crowd can use the acceleration
  • monkeysweat
    I would assume fermi may actually be released before this game is, perhaps on the same day,, we know its coming, we just don't know when