Apple MetalFX Upscaling Technology for Mac Gaming Unveiled

Apple WDDC2022
(Image credit: Apple)

Apple Metal is the fruity Cupertino outfit's equivalent of DirectX. It's an API that lets games developers tap into the hardware inside Apple platforms, for faster and more responsive gaming. Alongside the introduction of the first M2 Macs and new Metal 3 on Monday, we learned about MetalFX Upscaling for the first time.

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Mark Tyson
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Mark Tyson is a news editor at Tom's Hardware. He enjoys covering the full breadth of PC tech; from business and semiconductor design to products approaching the edge of reason.

  • ezst036
    This is very interesting. Apple has seemingly ignored gamers for a very long time. I wonder if a greater focus on gaming will be successful, and I do wish them well.

    With Valve investing so much in Linux, I wonder how gaming on a Mac compares to Linux these days. It does seem that Linux has been better for gaming as of lately. I wonder if Apple at least wants to overcome that gap.
    Reply
  • spongiemaster
    Sweet. Starcraft II at 4k, here I come!
    Reply
  • KananX
    Just yesterday I talked about Apple being a great addition if it would be a alternative gaming platform, hopefully Apple will be working on compatibility and stronger performance soon.
    Reply
  • JamesJones44
    ezst036 said:
    This is very interesting. Apple has seemingly ignored gamers for a very long time. I wonder if a greater focus on gaming will be successful, and I do wish them well.

    With Valve investing so much in Linux, I wonder how gaming on a Mac compares to Linux these days. It does seem that Linux has been better for gaming as of lately. I wonder if Apple at least wants to overcome that gap.

    The only issue I see is Apple will likely to try to force game devs to go through the Mac App Store at some point. Maybe not, but if history is any indication of future behavior it seems like it will happen if it takes off.
    Reply
  • hotaru.hino
    My biggest issue is Apple is doing yet again duck all to the openness it tries to say it has (https://developer.apple.com/opensource/), it goes back around and does its own thing that only works on its own computers.

    I guess the only silver lining is that it'll probably be a lot easier to integrate.

    JamesJones44 said:
    The only issue I see is Apple will likely to try to force game devs to go through the Mac App Store at some point. Maybe not, but if history is any indication of future behavior it seems like it will happen if it takes off.
    Unless it's available through Steam or some other storefront, the only other way would be through the App Store.
    Reply
  • watzupken
    ezst036 said:
    This is very interesting. Apple has seemingly ignored gamers for a very long time. I wonder if a greater focus on gaming will be successful, and I do wish them well.

    With Valve investing so much in Linux, I wonder how gaming on a Mac compares to Linux these days. It does seem that Linux has been better for gaming as of lately. I wonder if Apple at least wants to overcome that gap.
    Personally, I feel Apple has been half hearted about their effort when it comes to anything other than their existing core business. Game wise, you can tell that they kind of tried, but don’t really seem bothered with the lack of progress, especially so on Mac OS. Apple’s Metal is supposed to work like AMD‘s Mantle, but obviously, the take up rate is low on Mac OS. So this technology, may end up just like Metal. It is certainly nice to have, and perhaps on iOS and iPadOS, we may see more high end titles in store (Though the price is bad).
    Reply
  • KananX
    I think aside from a few games that get ported to MacOS, it will mostly be mobile games, which is just trash. Hopefully I’m wrong, but I don’t have much hope for this.
    Reply