Crytek revealed its partnership with the recently formed Film Engine company. Film Engine is building movie production software on top of Cryengine technology to help bring the toolsets available to game developers to the film industry.
Film Engine’s software (also called Film Engine) is the spiritual successor to Crytek’s Cinebox prototype. The company said that when Crytek decided not to pursue Cinebox, the team behind it formed its own company and made some major changes to the platform. Film Engine’s workflow tools are built on top of Crytek’s Cryengine real-time engine, which will allow film makers to harness its visual capabilities.
Cryengine is also optimized for VR, which is a key feature that Film Engine boasts.
“Cryengine has proven to be perfectly suited as the backbone for Film Engine because of the speed of iteration, scalability, visual fidelity, and 3D rendering power at its core,” said Frank Vitz, Cryengine’s Creative Director. “Real-time technology is about to become a vital centerpiece in this new era of digital content creation, and it’s very exciting to see Cryengine’s capabilities being unlocked in that new domain.”
Film Engine said that its software suite is designed to improve efficiency in every aspect of film making, from the beginning stages to the final production. Film Engine has been designed to meet the needs to major film studios yet also be accessible to indie film makers. The company said the software is ideal for commercials, television, movies, animation and VR experiences. Film Engine is also capable of interfacing with technologies normally found on virtual production stages, such as motion capture, camera tracking and green screen compositing.
Film Engine expects to launch the first public version of the software in the coming months. The software is currently being tested in an early closed beta program. If you’re interested in participating in the beta, the company is taking inquiries here.
Film Engine’s price has not yet been revealed.
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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.
Great, now we'll have idiots running around saying "But can this theatre run Crysis?!"Reply
Great, now we'll have idiots running around saying "But can this theatre run Crysis?!"
Congrats for being the first one to ever say "But can this theatre run Crysis?"
This is awesome, i can't wait to try it out in my home movies.Reply
Great, now we'll have idiots running around saying "But can this theatre run Crysis?!"Haha, I actually originally got a kick out of people asking if something can run Crysis. Applause to bringing this new saying to us ;).
im interested in a decent game engine made to be used to make a 3d movie, as it stands, so much in real engines decided not to side step issues, so while a game engine can render something 200+ fps, the same on other engines without massive tweaks would be 1 frame every few minutes because it isnt side stepping issues like lighting.Reply
i personally value being able to produce stuff over quality in the end, due to how long it takes a computer to render crap if you cant farm out that aspect.
game engines are good enough for almost everything, outside of inserting 3d to traditionally filmed video.
god knows even in games i would rather more effects be faked then real time due to processing requirements.