Square Enix Offers Refunds, Halts Sales For Mac Version Of 'Final Fantasy XIV'

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • agentbb007
    When are these companies going to learn a delay way better than releasing buggy crap?
    Reply
  • RedJaron
    16195294 said:
    When are these companies going to learn a delay way better than releasing buggy crap?
    I call that the "Blizzard Principle." Blizzard's titles are usually delayed, but they're almost always solid when they finally get released ( at least before the Activision marriage ).

    The problem is that a dev studio needs to earn some credit with their audience that the delays make it worth it. If you delay a game but it comes out rock solid, people tend to give you the benefit of the doubt for future releases. If you delay a title and it's still problematic when it comes out, you're sunk.

    Then add in the problem of the distributor/publisher. They're fronting the money for the game, meaning they have a lot of say over what the dev studio does. If the dev tells the publisher a game isn't ready, but the publisher says release it anyway, the studio has to decide whether to ship a buggy game or to default on a contract. Choice 1 means they still get paid to feed their families, even if gamers don't like them much for it.

    However, the problem is that there's no significant consequence for the publishers or studios for releasing crappy stuff. Gamers have bought into the whole pre-order and season pass concept. They're giving money to the publisher before the product is even done. And when the problems inevitably come, the gamers will rant and rave and say they hate EA or Ubi. But EA and Ubi probably don't care much because they already have your money. And those gamers who said they'll never purchase another title from that publisher will still pre-order Battlefield 9 or Call of Duty 7 or Assassin's Creed 10.
    Reply
  • edhem
    Why would any decent gamer use a Mac?
    Reply
  • coffeecoffee
    @RedJaron You need to understand that the majority of Developers have to follow orders from the people that write their pay cheques. Hence, their lack of control on the release dates and rushed deadlines. As a result of this; many devs put in PERSONAL hours (voluntary no pay hours outside of work hours) to fix bugs and optimize code, however this is NOT enough due to how rushed some projects have become nowadays. You have to keep in mind that not every company/publisher has the standard, resources nor patience as Blizzard (While they're still doing great, they definitely lost some of their touch since Activisioon took over; just my opinion). It's a shame where this industry is headed...
    Reply
  • Takasis007
    Wait wait wait.... Hold the Phone, the Blizzard approach?? Please for the love of god don't do that..... Have you ever had to deal with content patches for World of Warcraft? It is painful, very, very, very painful.
    Reply
  • Vosgy
    Also need to notice that Square-Enix is the distributor/publisher/developer :D
    Big companies are Big.
    Reply
  • falchard
    Square-Enix: "Turns out Macs suck"
    lol what do they expect when the majority of Mac users have an Intel IGP and have no idea what graphics performance is.
    Reply
  • cats_Paw
    When are these companies going to learn a delay way better than releasing buggy crap?

    Better for who?
    Not for the company, that I can assure you of.
    Reply
  • manitoublack
    Run Bootcamp, play in native DirectX. Problem solved. That way no performance hit from the port and it works right away.

    Silly mac gamers
    Jordan
    Reply
  • schnitter
    PC Gamers have enough trouble with the console ports. Please don't further the problem by porting to MAC. Mac isn't for games, has never been, and will probably not be for a long time.
    Reply