Firefox 55 Will Support WebVR By Default This August (Updated)

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Lucian Armasu is a Contributing Writer for Tom's Hardware US. He covers software news and the issues surrounding privacy and security.

  • bit_user
    Do any of these browsers support viewing this content on a 2D monitor + mouse & keyboard? The vast majority of PC users still don't have HMDs, and I'm sure there's a fair amount of VR content that could reasonably be experienced on a conventional FPS-gaming type setup.
    Reply
  • TheOtherOne
    When did we get to the version number that high?
    Few years ago it was in 10s and now FIFTY FIVE!
    Reply
  • bit_user
    19764603 said:
    When did we get to the version number that high?
    Few years ago it was in 10s and now FIFTY FIVE!
    At some point, they started sequentially numbering releases.
    Reply
  • mrpijey
    WebVR... hmmm... VRML... anyone remember that? :).
    Reply
  • bit_user
    19765730 said:
    WebVR... hmmm... VRML... anyone remember that? :).
    Yes, exactly. I've been wondering whether that is/will be supported, as well.

    It's probably not worth it, though. Surely no programmable shaders and only single-pass rendering.
    Reply
  • hst101rox
    How about making Firefox more CPU efficient? Runs so slow on Android versus Chrome page rendering... and slower on x86 too but not as bad.
    Reply
  • Kennyy Evony
    already removed firefox on android. its a ram hog and space hog not worth running it. if they clean up the code and make it a lite version and faster than samsung internet i'd switch back but not before.
    Reply
  • cmccooey
    Interesting development
    Reply