Acer Mixed Reality HMD Doesn’t Do Mixed Reality

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • bit_user
    We also know that the Acer mixed reality HMD has an accelerometer, gyroscope, magnetometer, and proximity sensor.
    The first three are the standard ingredients of an IMU. The last is probably to warn you before bumping your head into something, I'd guess.

    In a demo, we saw that at the very least the Acer mixed reality HMD has no passthrough capabilities, and it’s a fully occluded headset, so you can’t see through the lenses, either. It also doesn’t do any sort of “merged reality” like Intel’s Project Alloy does
    Maybe it was originally intended to support passthrough, but the quality just wasn't there. This might not have been a very painful feature to cut, since I think the use cases for tethered AR are probably rather few.

    Anyway, did you try it? Reactions?
    Reply
  • alextheblue
    It might not be mixed reality, but if it's a more affordable VR headset that has competent tracking without the need for external cameras, I'm interested. High-end headsets get the ball rolling but more affordable mid-range units will make the tech mainstream - and thus aids the cause of VR for all users.
    Reply
  • Dosflores
    Maybe they say it supports mixed reality because it does have cameras on its front, so you could use them to render the real world on the HMD screen, and then add some virtual objects. That's something the Rift certainly cannot do by itself, so you could say the Rift only supports VR and these new HMDs support mixed reality.
    Reply
  • Ross_30
    Pretty Awesome this!
    Reply
  • KirbyKirby
    The lack of a mixed reality option is a bummer. I always assumed it was a tethered device, though.
    Reply
  • hdmark
    Is there a guess price for this? and is this going to be a comparable experience to the rift/vive? Im itching for a vive but the price is still a bit too high. Hoping this round of products would be solid
    Reply
  • scolaner
    19619774 said:
    We also know that the Acer mixed reality HMD has an accelerometer, gyroscope, magnetometer, and proximity sensor.
    The first three are the standard ingredients of an IMU. The last is probably to warn you before bumping your head into something, I'd guess.

    In a demo, we saw that at the very least the Acer mixed reality HMD has no passthrough capabilities, and it’s a fully occluded headset, so you can’t see through the lenses, either. It also doesn’t do any sort of “merged reality” like Intel’s Project Alloy does
    Maybe it was originally intended to support passthrough, but the quality just wasn't there. This might not have been a very painful feature to cut, since I think the use cases for tethered AR are probably rather few.

    Anyway, did you try it? Reactions?

    You may well be right that the passthrough just ended up being too iffy. The Windows Mixed Reality supports it, though, so hopefully other devices will offer it. I don't disagree about the tethered AR, either...but then I do object to the suspect nomenclature.

    Derek tried it, I didn't. His thoughts are forthcoming. :)
    Reply
  • scolaner
    19621442 said:
    Is there a guess price for this? and is this going to be a comparable experience to the rift/vive? Im itching for a vive but the price is still a bit too high. Hoping this round of products would be solid

    As we wrote here (scroll down to the table in the "Range Of Specifications" section), these lower-end HMDs are supposed to "start at" $300. http://www.tomshardware.com/news/mainstream-vr-hmds-intel-microsoft,33217.html

    This HMD has a mix of the higher-end and lower-end features listed in that article, so I wouldn't be shocked to see it go for $400. But Acer won't say, so that's pure speculation on my part. They need to severely undercut Rift, Vive, and even PSVR.

    We'll have more on the experience later. :)
    Reply
  • scolaner
    19620739 said:
    Maybe they say it supports mixed reality because it does have cameras on its front, so you could use them to render the real world on the HMD screen, and then add some virtual objects. That's something the Rift certainly cannot do by itself, so you could say the Rift only supports VR and these new HMDs support mixed reality.

    No, no--see, that's what I presumed as well. But those aren't cameras in that sense. They don't do passthrough of any kind. They're *just* for tracking.

    But I suspect (and bit_user suggested this as a possibility as well) that other HMDs built around the Windows Mixed Reality platform could offer that kind of passthrough. The platform supports it, in any case.
    Reply
  • scolaner
    19619946 said:
    It might not be mixed reality, but if it's a more affordable VR headset that has competent tracking without the need for external cameras, I'm interested. High-end headsets get the ball rolling but more affordable mid-range units will make the tech mainstream - and thus aids the cause of VR for all users.

    Completely agree. The lack of any real MR capabilities is, to me, a gut punch because I was expecting those features (because of the name). But you're right--get me decent, room scale VR that can run off of my bloody Ultrabook? Yes please! Now we're talking an investment of only about $300-$500 all in. I *already* have the PC; I *just* need to buy the HMD and controller(s). And it does room scale tracking, so there's no annoying sensors to buy. I find that compelling.
    Reply