Wintel VR: Intel, Microsoft, And Their Two-Pronged Plan To Democratize VR, AR And MR

Suddenly, Intel has been quite busy on the VR/AR/MR front. At IDF 2016, the company announced and outlined multiple facets of its VR plans, including its Project Alloy VR HMD and new RealSense 400 Series camera, as well as plans to develop specifications for mainstream HMDs--all of which involves partnering with Microsoft. Intel quietly demoed a couple of intriguing proofs of concept, and now it's made a couple of key acquisitions to bolster its deep learning IP, which actually pertains directly to its VR/AR/MR vision.

But those are the ingredients, and there’s a larger soup that Intel has cooking. We’ve dug deep to suss out what we do know, what we think we know, and what we suspect. Two of the most important components here are the two types of HMDs that Intel is developing, and Microsoft’s role in both.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • d_kuhn
    First of all... Hololens is textbook AR. In fact - Hololens is more AR than current "AR" things like Pokémon Go. I think if people just reject a Microsoft branded AR term they'll eventually give in and call it what it is. There's VR and there's AR... there currently are no other fundamental technologies in play, just variants of those two things.

    As far as the Intel approach of Merging camera input instead of using a passthrough... I see it as having some advantages and disadvantages. One advantage is it won't suffer from fading in very bright conditions, and the computer based content (Holograms on Hololens) won't have to be delivered through a more complicated viewing technology (which currently adds artifacts). On the downside... human vision is MUCH better than any camera (especially the super-compact ones used in headsets), and also the display tech used can't cover the full range of a real scene (in a number of ways... dynamic range, color reproduction, temporal reproduction, etc...). I also suspect that the Hololens pass-through approach will ultimately be more energy efficient (battery life).

    I think short term it will be worth exploring both technologies and both will work better in some situations... long term I'd put my money on Hololens style pass-through for AR.
    Reply
  • wifiburger
    waste of time, right now VR is not worth the effort with putting up with accessories,
    it's bad cause instead of having game studios create amazing games they dedicate their resources into this gimmick because it's the new thing !

    it happened with wii mote, everybody jump unboard for some truelly garbage games that sold on the fake promise of that wii mote accesory, it's just another reapeat and i'll pass no thank you
    Reply
  • scolaner
    18567646 said:
    waste of time, right now VR is not worth the effort with putting up with accessories,
    it's bad cause instead of having game studios create amazing games they dedicate their resources into this gimmick because it's the new thing !

    it happened with wii mote, everybody jump unboard for some truelly garbage games that sold on the fake promise of that wii mote accesory, it's just another reapeat and i'll pass no thank you

    Have you tried any VR/AR experiences?
    Reply
  • alidan
    18567786 said:
    18567646 said:
    waste of time, right now VR is not worth the effort with putting up with accessories,
    it's bad cause instead of having game studios create amazing games they dedicate their resources into this gimmick because it's the new thing !

    it happened with wii mote, everybody jump unboard for some truelly garbage games that sold on the fake promise of that wii mote accesory, it's just another reapeat and i'll pass no thank you

    Have you tried any VR/AR experiences?

    the only people who don't believe in vr have never tried vr, id willingly go back to what i used 15~ years ago if i could have it today, but what we have is currently to expensive for me, and i would need massive platform upgrades to deal with it.
    Reply
  • scolaner
    18568364 said:
    18567786 said:
    18567646 said:
    waste of time, right now VR is not worth the effort with putting up with accessories,
    it's bad cause instead of having game studios create amazing games they dedicate their resources into this gimmick because it's the new thing !

    it happened with wii mote, everybody jump unboard for some truelly garbage games that sold on the fake promise of that wii mote accesory, it's just another reapeat and i'll pass no thank you

    Have you tried any VR/AR experiences?

    the only people who don't believe in vr have never tried vr, id willingly go back to what i used 15~ years ago if i could have it today, but what we have is currently to expensive for me, and i would need massive platform upgrades to deal with it.

    That's what Wintel is trying to solve--they're trying to bring the cost down without sacrificing (much) performance. I hope that happens. I don't care if it's Intel, MSFT, Google, Oculus, HTC, or whoever, just as long as it happens.
    Reply
  • Virtual_Singularity
    VR & AR, weren't enough? There has to be a "MR" too? Can't we just shorten the first two down to MR? Am interested to know what long term effects MR may have, or potentially have, on the human brain. Or even how many hardcore Pokemon Go players have started seein' those virtual critters in their dreams, and other places they aren't supposed to be, so far.
    Reply
  • scolaner
    18570041 said:
    VR & AR, weren't enough? There has to be a "MR" too? Can't we just shorten the first two down to MR? Am interested to know what long term effects MR may have, or potentially have, on the human brain. Or even how many hardcore Pokemon Go players have started seein' those virtual critters in their dreams, and other places they aren't supposed to be, so far.

    Agreed, the additional "R"s are a little much. I addressed that very nomenclature issue in the sidebar.
    Reply
  • alidan
    18569082 said:
    18568364 said:
    18567786 said:
    18567646 said:
    waste of time, right now VR is not worth the effort with putting up with accessories,
    it's bad cause instead of having game studios create amazing games they dedicate their resources into this gimmick because it's the new thing !

    it happened with wii mote, everybody jump unboard for some truelly garbage games that sold on the fake promise of that wii mote accesory, it's just another reapeat and i'll pass no thank you

    Have you tried any VR/AR experiences?

    the only people who don't believe in vr have never tried vr, id willingly go back to what i used 15~ years ago if i could have it today, but what we have is currently to expensive for me, and i would need massive platform upgrades to deal with it.

    That's what Wintel is trying to solve--they're trying to bring the cost down without sacrificing (much) performance. I hope that happens. I don't care if it's Intel, MSFT, Google, Oculus, HTC, or whoever, just as long as it happens.

    I honestly don't trust intel/microsoft to being the hardware cost, as in the computer needed, down in price. they may be able to make a headset cheaper, but osvr also does that. and for my money, i see no use in room scale because i dont have the space for it, however a racing sim or even an arcade racer, that, just having that extra axis is enough to change how the game is played, even if its not in 3d.

    Hell, there is a 4k vr out of china I have been looking at, not so much for gaming, but for watching movies.
    Reply
  • scolaner
    18573592 said:
    18569082 said:
    18568364 said:
    18567786 said:
    18567646 said:
    waste of time, right now VR is not worth the effort with putting up with accessories,
    it's bad cause instead of having game studios create amazing games they dedicate their resources into this gimmick because it's the new thing !

    it happened with wii mote, everybody jump unboard for some truelly garbage games that sold on the fake promise of that wii mote accesory, it's just another reapeat and i'll pass no thank you

    Have you tried any VR/AR experiences?

    the only people who don't believe in vr have never tried vr, id willingly go back to what i used 15~ years ago if i could have it today, but what we have is currently to expensive for me, and i would need massive platform upgrades to deal with it.

    That's what Wintel is trying to solve--they're trying to bring the cost down without sacrificing (much) performance. I hope that happens. I don't care if it's Intel, MSFT, Google, Oculus, HTC, or whoever, just as long as it happens.

    I honestly don't trust intel/microsoft to being the hardware cost, as in the computer needed, down in price. they may be able to make a headset cheaper, but osvr also does that. and for my money, i see no use in room scale because i dont have the space for it, however a racing sim or even an arcade racer, that, just having that extra axis is enough to change how the game is played, even if its not in 3d.

    Hell, there is a 4k vr out of china I have been looking at, not so much for gaming, but for watching movies.

    You don't "trust" them? Or you don't think they can do it?

    I mean, they're not doing it to be altruistic. They want to dominate the market and make buckets of money, and the best way to do that is to exploit the mainstream portion. So it's one of those situations where the Venn diagram of what benefits those companies and what benefits end users aligns.

    Also...as I wrote in the article, they're really trying to develop a set of specs that work and then will get OEMs to make the actual stuff.

    Also also, I feel you on the roomscale issue...but that's where HoloLens and Alloy are ideal. They give you whatever environment you're in. The XR experiences don't have to be "room scale" the way Vive is. Besides, I think a lot of the value of AR headsets like the HoloLens will be around productivity and content consumption.
    Reply
  • bit_user
    18567193 said:
    First of all... Hololens is textbook AR. In fact - Hololens is more AR than current "AR" things like Pokémon Go. I think if people just reject a Microsoft branded AR term they'll eventually give in and call it what it is.
    I totally agree on this point. That MS will try to use their trademarked term is almost a given, but I really hope everyone rejects it, in favor of "AR".

    18570041 said:
    VR & AR, weren't enough? There has to be a "MR" too? Can't we just shorten the first two down to MR?
    I disagree. What's truly novel about Intel's Alloy is its ability to introduce non-translucent imagery. They can also mess with your environment in other ways, such as replacing your room with a scenic vista, while still letting you see all the furniture. It can also selectively remove or alter items in your environment, to a large extent.

    I think it's hard to really get your head around the differences between MS' approach vs. Intel's, without actually trying both. In the long term, I think Intel is on a better track. The downside is that it's currently more obtrusive, invasive, and fatiguing than MS' Hololens.

    So, I accept the term MR as a seemless mixing of VR and AR that can achieve things not possible when limited strictly to either one.

    18570041 said:
    Am interested to know what long term effects MR may have, or potentially have, on the human brain.
    The big question for me is how extended & frequent use of VR affects vision and depth perception. Lightfield displays would largely allay those concerns, I think.
    Reply