Mainstream VR HMDs Are Coming, With A Range Of Specs And Features

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • rtrski
    Your table bottom row seems to be flipping the $$ of the Vive and the Rift by including a price with/without touch for the Vive.
    Reply
  • scolaner
    19020915 said:
    Your table bottom row seems to be flipping the $$ of the Vive and the Rift by including a price with/without touch for the Vive.

    Whoops. Fixed. Thx!
    Reply
  • shane_50
    Looks like xr silicon valley companies are coming to life. Ces 2017 should be an interesting show for the xr industry a very exciting time ahead.
    Reply
  • numpsy
    Makes my decision to buy an Oculus that much harder now, maybe I wait it out.
    Reply
  • Mostafa morsy
    Your controllers are also flipped for the vive and the rift
    Reply
  • eklipz330
    this may actually be bad if not executed correctly. cheap entry may sell units, but a substandard experience will not help the industry grow. experience on VR cannot be compromised
    Reply
  • Vishlod
    Im into tech so id pay extra to use a old school gamepad.
    Reply
  • cryoburner
    Mainstream VR HMDs Are Coming

    Remember when the Oculus Rift was intended to be "mainstream", back before Facebook bought them out and doubled the price of everything? They likely came to the realization that they grossly overpaid for the company, and decided to grab as much cash as possible from early-adopters before dozens of other companies start releasing competing headsets.

    19021326 said:
    this may actually be bad if not executed correctly. cheap entry may sell units, but a substandard experience will not help the industry grow. experience on VR cannot be compromised

    Maybe, but given the current VR headset's markups, there's a lot of room for companies to reduce the cost of their HMDs without cutting into the quality of the product. And sure, I imagine there will be some headsets that aren't particularly good, but we already have those in the mobile VR space, in which pretty much all headsets fall into the "budget" category, and provide substandard experiences. Chances are, most "mainstream" headsets will be better than those.

    And of course, these upcoming headsets have an advantage in that they can look at people's experiences with the first-generation of consumer headsets from HTC, Oculus, and Sony, and build upon what works, and what doesn't with those products. For example, you'll notice that a couple of the pictured headsets feature PSVR-style headbands, which could easily help to better distribute their weight off the wearer's face, potentially making them more comfortable than the Rift or Vive. Even the existing headsets don't offer an "ideal" VR experience, and make compromises in various ways. If anything, more competition should push the existing headset manufacturers to improve their headsets and potentially reduce their prices.

    PC-tethered HMDs are like desktop PCs--not portable, but powerful--whereas untethered, mobile HMDs will be like laptops--eminently portable, indispensable to many, and typically less powerful than their desktop-bound counterparts.

    I'd say comparing untethered HMDs to tablets and smartphones would be more accurate, since some high-end gaming laptops can be similar in power to upper-mid-range desktops. And of course, many of those are even "VR capable", especially if we go by the lower Windows 10 VR requirements, so you technically could tether a headset to a laptop to maintain a reasonable degree of both portability and power. If you're packing all the computational components into the headset itself, you're going to be much more limited in terms of processing power.

    And of course, being "tethered" to an external machine won't necessarily mean you'll always be attached with a wire. Wireless, low-latency transmission is bound to start appearing in some headsets within the next couple years or so, even if its not ready quite yet. And there could certainly be overlap between tethered and untethered HMDs, with standalone devices offering the option to link them to an external PC or console to enable higher-detailed experiences.
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  • Morfaine
    You can't do good hand motion control without external tracking. If MS aren't investing in external tracking then motion control will be at best 3DOF.
    Reply
  • TonyVT
    I think that MS wants to keep prices low... big problem for adoption of VR is high prices... and with this non-great headset, they'll obtain that adoption
    Reply