GDC 2006: Bigfoot Networks promises hardware solution to end online game lag

San Jose (CA) - Game lag is a frustrating reality for gamers these days as the effect causes online characters to slow down, freeze or even disconnect from a game. While users have accepted the effect as part of their online gaming experience, Bigfoot Networks promises to reduce lag with network cards that promise a "Lag and Latency Reduction." TG Daily chatted with VP of marketing Bob Grim and CEO Harlan Beverly about the new feature.

There was no card demonstrated in front of us at the meeting, but Grim promised that the first Lag and Latency Reduction (LLR) enabled network cards will be available in the summer. The devices will contain a "gaming network processor," which Bigfoot claims will "get data to the game faster" with less CPU overhead and likely faster frames per second. Bigfoot is also looking at putting the chipset into USB dongles and embedding them into a motherboard. In addition to being installed on home computers, Bigfoot will sell server versions. "When you have cards on both sides, the real magic happens," said Beverly.

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Humphrey Cheung was a senior editor at Tom's Hardware, covering a range of topics on computing and consumer electronics. You can find more of his work in many major publications, including CNN and FOX, to name a few.