Gyoza Games Is Recreating Classic Arcade Fun For the VR Age

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • grimfox
    RTS games where you play in the Giant's view on the world seems like a really great idea. This is pretty close I think. It just needs some base building aspects. Which might even be there but just weren't mentioned. It would feature a pretty low nausea rating if it used camera controls similar to those of the Unreal engine. The freedom to walk about the map at different scales would give you fine control and the god's eye view with the wave of your hands. There's a lot of possibilities there. Now I'm excited for a StarCraft VR mode.
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  • kcarbotte
    17961208 said:
    RTS games where you play in the Giant's view on the world seems like a really great idea. This is pretty close I think. It just needs some base building aspects. Which might even be there but just weren't mentioned. It would feature a pretty low nausea rating if it used camera controls similar to those of the Unreal engine. The freedom to walk about the map at different scales would give you fine control and the god's eye view with the wave of your hands. There's a lot of possibilities there. Now I'm excited for a StarCraft VR mode.

    Sounds like AirMech Cammand would be right up your alley.
    They made it feel like playing a real-life tabletop game. You even have a virtual oponent standing on the other side of the table. You can't scale up and down, but it's similar to the Unreal engine when the world is scaled down.

    Reply