Imagination Eyes Low-Cost Android Consoles With High-End PowerVR GT7900 GPU

Latest Videos FromTom's Hardware
Contributor

Lucian Armasu is a Contributing Writer for Tom's Hardware US. He covers software news and the issues surrounding privacy and security.

  • TNT27
    Scale it to size of discrete cards we have in desktops would be nice.
    Reply
  • tastyKake
    This is cool, but I feel like these companies miss the point of "performance". That's impressive that the design can handle 1million tris on a mobile chip, I mean I remember making models for games that were less than 1k polys about just 10 years ago, but I feel as if the demos they show prove that they can draw the scenes, which is impressive, but at equally unimpressive frame rates. It's up for debate but I think the main focus should be a smooth 60fps becnhmark instead of how many polys it can handle or the lights in a scene etc. They understand that for video with 4k@60fps, so please extend that to real 3D performance.
    Reply
  • TallestJon96
    Mobile parts are making excellent progress, but I have to wonder how much the power will actually be used. Tablets can use more than phones, and an android console is interesting, but I don't think that will get much momentum.

    With this rapid progress we could have an interesting situation where by the end of the PS4 generation mobile systems, especially tablets will have more power and higher resolution for games than the consoles do.
    Reply
  • iam2thecrowe
    Scale it to size of discrete cards we have in desktops would be nice.
    I agree it would be good to see PowerVR get back in the pc gpu game again to split up AMD and Nvidia.
    Reply
  • dragonsqrrl
    "The PowerVR GT7900 aims to bring "PC-class" gaming with powerful hardware and support for the OpenGL ES 3.1 graphics API"

    That made me laugh a little.
    Reply
  • alextheblue
    "The PowerVR GT7900 aims to bring "PC-class" gaming with powerful hardware and support for the OpenGL ES 3.1 graphics API"

    That made me laugh a little.

    Yeah. However keep in mind that the article doesn't mention that these GPUs are available with optional support for DX 11.2 and OGL 4.3. They don't include this in the base configurations because Android uses OGL ES + AEP which is supported by default. However, it is available if you wanted it for your device.

    Anyway, yeah I would kind of like to see them make a return to discrete PC graphics... but it's difficult to justify the attempt. You're going to have a hard time competing with the value of integrated graphics on the low end, and you'll have an uphill battle against the price and performance of existing discrete graphics solutions. So while I think it would be interesting, from a financial point of view it doesn't make sense to spread their limited resources out further at this time.
    Reply
  • somebodyspecial
    This will be facing the 14nm Nvidia X1 replacement chip later this year for xmas, so already going to be behind. I'd expect Nv to double their 512 FP32 and 1024 FP16 numbers of X1 when they go to samsung in Q2/Q3. Samsung says mass production of qcom/nvidia in Q2, so they'll be in xmas stuff just like this chip. Everyone is now facing NV's gaming drivers/discrete tech and developers gaming experience with that tech far before others on PC's. No comment on phones here, that part remains to be seen, but I see larger formats as Nvidia's to lose from here on out. Gaming is taking over mobile, and I don't see how a company like IMG.L (who was forced to mobile ages ago by AMD/NV) can dominate gaming anything (same for Qcom etc).

    I hope AMD gets in this soon, or at least by the time games are being aimed squarely at X1 level gpus and above on mobile. They need to get out a great 14/16nm SOC for arm and reap the benefits with NV on gaming finally moving up to console/pc like stuff on mobile. It's far easier to port to the exact same chip on a PC where you made your game, to mobile that uses a chip with every feature of the big brother, just scaled down. IE, devs have been using maxwell for ages (in gpu terms anyway...LOL), so they don't have anything new to learn to port a pc game to X1 (or something AMD would put out based on their current tech). I definitely don't see myself buying an xbox1/ps4 knowing 14nm chips hit at xmas. That is already enough power to blow away an xbox360/ps3 game and would be good enough to skip consoles this time for most. We should start getting some really good ports or new content that looks/plays great on mobile soon (say, xmas and after).

    I have a PC for real gaming ;) But would rather buy mobile at 14nm for another side to play that always has very cheap games compared to consoles $60. I hope devs port PC/console games like mad and that cash is used to pave the way for NEW IP content on mobile. At 14nm even junkers will be K1 level gpu wise and that should be a nice audience for devs to shoot at with a fairly powerful common gpu level. Most games out there now on mobile were not aimed at anything above Tegra4 levels and many already are pretty great. It's only going to get better now that they will all be OpenGL3.2 ES etc...These things are certainly gaining abilities fast (h265 etc).
    Reply
  • bit_user
    15378892 said:
    With this rapid progress we could have an interesting situation where by the end of the PS4 generation mobile systems, especially tablets will have more power and higher resolution for games than the consoles do.
    I dunno about that. The fastest tablets on the market in 2013 weren't faster than a PS3.

    It's just hard to overcome power constraints. The fact that they're not even targeting this GPU at tablets, and yet it has less than half the raw compute performance of a PS4 (and certainly less than half the memory bandwidth) makes me think that even at 10 nm, they won't be reaching PS4 performance levels in a tablet power envelope.

    What you're talking about is matching the performance in just a couple percent of the power consumption. That's a tall order, much inside of a decade. But who knows, maybe better battery technology will enlarge tablets' power envelopes enough to make it happen.
    Reply
  • bit_user
    15381231 said:
    "The PowerVR GT7900 aims to bring "PC-class" gaming with powerful hardware and support for the OpenGL ES 3.1 graphics API"

    That made me laugh a little.
    I don't know which point you're laughing about. Based on the specs, it sounds comparable to an entry-level discrete GPU card. So, technically, you could call it PC-level gaming. But OpenGL ES probably means it'll be a fair porting effort, for any PC or console game.
    Reply
  • bit_user
    15382479 said:
    This will be facing the 14nm Nvidia X1 replacement chip later this year for xmas, so already going to be behind. I'd expect Nv to double their 512 FP32 and 1024 FP16 numbers of X1 when they go to samsung in Q2/Q3.
    Really? What other chips have doubled between 20 nm and 14? When have GPUs ever doubled in a single generation (if you compare cards with equivalent TDP)?

    15382479 said:
    It's far easier to port to the exact same chip on a PC where you made your game, to mobile that uses a chip with every feature of the big brother, just scaled down. IE, devs have been using maxwell for ages (in gpu terms anyway...LOL), so they don't have anything new to learn to port a pc game to X1
    I doubt this. While X1 might support DX12 & OpenGL 4.5, Android doesn't. That means a pretty substantial port. Also, the parameters of any mobile chip are going to differ from its PC and console cousins, which will require significant tuning (as will the smaller screen size). And NV doesn't have such a big chunk of the mobile market that developers can specifically optimize for it - most will be aiming for a far lower common denominator, meaning much of the X1's power will probably go to waste.
    Reply