Intel Demonstrates DirectX 12 at SIGGRAPH

Latest Videos FromTom's Hardware
Kevin Parrish
Contributor

Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • husker
    Quote:
    "...with DirectX 12 turned on, the overall power draw is reduced..."

    I do not get this from the graph at all. It looks to me like the overall power draw is the same between DX11 and DX12, but DX12 just directs more power to the GPU and less to the CPU.
    Reply
  • Avus
    For Intel, any game/tech demo that can run @ 30fps using Intel Graphics is consider "spectacular".
    Reply
  • therogerwilco
    FTW!!!!
    Reply
  • ingtar33
    well... since intel is having a hand in dx12, i suposed we can assume there is a "if intel; else" series of switched built into it.
    Reply
  • red77star
    Intel is not a benchmark for GPU performance. They need to test Nvidia and AMD Gpu with DX12.
    Reply
  • SteelCity1981
    well... since intel is having a hand in dx12, i suposed we can assume there is a "if intel; else" series of switched built into it.

    Supposedly the xbox one has something similar that will give the xbox one directX 12 with a firmware update to the system.
    Reply
  • godfather666
    13963750 said:
    Quote:
    "...with DirectX 12 turned on, the overall power draw is reduced..."

    I do not get this from the graph at all. It looks to me like the overall power draw is the same between DX11 and DX12, but DX12 just directs more power to the GPU and less to the CPU.

    I think that's because, according to the text, power is only reduced when the frame rate is capped. The graph doesn't show a capped frame rate.

    edit: actually, the first chart here http://www.pcworld.com/article/2465211/intel-microsoft-promise-directx-12-could-halve-pc-graphics-power-draw.html
    confirms what I said. It shows a 50% reduction in power. I'm sure that's a bit of a best case scenario, but that's still mighty impressive, I think.
    Reply
  • Treynolds416
    What godfather said. I think the anandtech article explains it the best, with all 3 pictures http://www.anandtech.com/show/8388/intel-demonstrates-direct3d-12-performance-and-power-improvements
    Reply
  • hannibal
    Also remember that Mantle is most useful with APU. If you have fast CPU and fast GPU the benefits from DX12 are also quite small!
    The DX12 is a good news to anyone who don't have separate graphic card to all else it gives much less. But as we have seen from Mantle, even high end systems get 3-6% more speed and it is not bad at all!
    So using Intel build in GPU in these test is good choice because it is the system that benefits most from these close to metal programming.
    Not sure if we could see some really graphically demanding games, then closer to metal programming could also be more useful in high end system. But if games are not made for Xbox360 and PS3 and maybe even to Xbox one and PS4 the games are not going to be very demanding in the near future.
    Reply
  • falchard
    Is it that time of year again when Intel pretends it makes GPUs?
    Reply