Minecraft With RTX Update: Nvidia Shows off Ray-Traced Worlds

(Image credit: Nvidia)

Minecraft’s low-fidelity world is about to get a lot more real for RTX owners, according to a new blog post from Nvidia detailing the process behind the ray tracing features coming soon to the game. First announced at Gamescom 2019, Minecraft with RTX is an upcoming free update for the Windows 10 version of Minecraft, which is set to bring ray tracing to the world’s best-selling game...provided you have Nvidia RTX hardware. 

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Michelle Ehrhardt is an editor at Tom's Hardware. She's been following tech since her family got a Gateway running Windows 95, and is now on her third custom-built system. Her work has been published in publications like Paste, The Atlantic, and Kill Screen, just to name a few. She also holds a master's degree in game design from NYU.

  • King_V
    Ok, yes, sure, it's kind of pretty, kind of neat looking in concept.

    But, as someone who has thus far never played Minecraft, is this something people actually want in Minecraft?
    Reply
  • WildCard999
    King_V said:
    Ok, yes, sure, it's kind of pretty, kind of neat looking in concept.

    But, as someone who has thus far never played Minecraft, is this something people actually want in Minecraft?
    I don't play Minecraft either but I'm sure if it was a game you play a lot then features like this would probably be a nice add-on. If RT was added to COH: Homecoming (like 75% of my gaming) I'd be pretty stoked about having it.

    I can imagine once it's fully developed in the game that we'll see a bit of forum questions like "What do I need to upgrade for RT in Minecraft?".
    Reply
  • King_V
    Maybe... I just kind of figure that a game that's well known for doing a low-res "style" (rather than actually being low resolution) might not have as much of an appeal for ray tracing as say, a typical first person game.
    Reply
  • WildCard999
    While I agree it does seem odd to add this to lower res "style" game I think the reasoning behind this is the "worlds best selling game". I'm sure if it wasn't Nvidia wouldn't waste there time with this and from a marketing perspective it will force those who want to use RT to upgrade.
    Reply
  • salgado18
    There are many retextures and custom shaders and effects already to Minecraft, to the point that it only looks low-res because of the blocks. So there is some appeal there.

    However, I don't see anyone buying an RTX just to play Minecraft with raytracing.
    Reply
  • drivinfast247
    I wonder if people will still be able to play @ 500+fps with RTX On?
    Reply
  • cryoburner
    It sounds like Nvidia is contributing to this "Minecraft with RTX" but Microsoft has already shown off an early version of their own implementation of raytraced Minecraft running on the Xbox Series X on AMD's RDNA2 hardware through DXR. I'm guessing this will be something available for the next Radeon cards as well, and I'm curious if Microsoft will be using "DXR" terminology to refer to it, seeing as they are now the developers of Minecraft.

    King_V said:
    Maybe... I just kind of figure that a game that's well known for doing a low-res "style" (rather than actually being low resolution) might not have as much of an appeal for ray tracing as say, a typical first person game.
    One advantage to doing this for a game with relatively simple graphics is that the current RTX hardware doesn't really offer enough performance to do full pathtracing particularly well in graphically demanding titles. Any big games with RTX have had to pick and choose between a subset of raytraced effects applied over raster graphics. I would imagine that they might be able to simplify a lot of the raytracing calculations as well, due to most of the environment being cubes arranged in a grid. That could open up additional room for optimizations to get that "60 fps" on an RTX 2060.

    As for whether people would want raytracing, it looks good, so why not? People don't play Minecraft because of the simple graphics, that's just something they are willing to put up with. If someone has the hardware to run the game with fancier lighting effects, then they might as well make use of it. It's not like running Minecraft at hundreds of FPS actually provides much of an advantage.
    Reply
  • jkflipflop98
    There's been shader mods out for years that add raytracing to minecraft.
    Reply
  • alextheblue
    My main issue with this is that (for survival mode) it can artificially increase the apparent light level which makes it harder to determine (at a glance) if an area is sufficiently well-lit to prevent spawning. Some areas lit up by the lava with RT on make this pretty apparent. So I hope it's adjustable or can be rapidly toggled.
    Reply
  • cryoburner
    jkflipflop98 said:
    There's been shader mods out for years that add raytracing to minecraft.
    As far as I know, those are only post-process effects that don't take into account objects offscreen. The end effect may look relatively similar, but isn't going to be as good as proper raytracing.
    Reply