Nvidia's ICAT Streamlines Image Quality Comparisons, but Results Are Still 'Fuzzy'

Nvidia ICAT side-by-side mode showing Back 4 Blood
(Image credit: Nvidia / Turtle Rock Studios)
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Nvidia just launched its latest ICAT utility to showcase the image quality of its DLSS algorithm, specifically looking at how it compares to AMD's FSR. We've discussed FSR vs. DLSS in more detail elsewhere, but the new tool (ICAT stands for Image Comparison and Analysis Tool) provides some new options for comparing image quality. Nvidia's hope is to showcase how much better DLSS looks… but it's not quite an open-and-shut case.

The real problem seems to be rather wildly varying implementations of FSR. We noticed this in our own discussion of the two techniques, specifically calling out Deathloop as having rather poor results for FSR. Another example of FSR's variability is in Back 4 Blood and Forza Horizon 5: the former has what we consider to be a good version, while the latter both didn't look nearly as good and showed a lot of upscaling artifacts, and also showed rather small performance improvements.

Regardless, it's one thing to take still screenshots and compare the two resulting images. What happens when you look at things in motion? That's something ICAT helps to provide.

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • gargoylenest
    I am not sure of what is was supposed to convince me, but seeing all images side by side just convince me that FSR is as good as DLSS, unless you're the kind of gamer who stick its nose to the screen for minutes to explore all minute details of the background
    Reply
  • hotaru251
    gargoylenest said:
    I am not sure of what is was supposed to convince me, but seeing all images side by side just convince me that FSR is as good as DLSS, unless you're the kind of gamer who stick its nose to the screen for minutes to explore all minute details of the background
    pretty much. i could understand some games being more noticeable, but most liekly wont even notice.
    Reply
  • watzupken
    In my opinion, if the end user don't find an issue with the image quality, then I think the technology has served its purpose. After all, people tend to use the likes of FSR or DLSS when they want more frame rates in a certain title. There is no perfect image whether we are running at native or upscaled images. So I certainly don't see the point of putting quality of the image under a microscope all the time and keep trying to compare them.
    Reply
  • twotwotwo
    What I take from it is 1) NVIDIA probably has the more true-to-the-original upscaling tech, or they wouldn't have released a pixel-peeping tool and 2) if you need a tool like this to see the difference, maybe the differences aren't that important to most. The bigger picture thing here is that going from 1440 to 4K or such, the improvement for most people is sharp lines or a sense of texture, not getting more information from the image, and relatively simple filters can maintain that.

    Improvements on this kind of tech are still useful, but the win is more from getting by with fewer pixels, or fixing the remaining glitches that actually stand out, or better fitting the tradeoffs to what users want (e.g. keep the best quality you can but keep X framerate). Removing stuff you can only see with freeze-frame and zoom doesn't make that much difference to folks.
    Reply
  • d0x360
    Forza Horizon 5 doesn't have FSR. The performance modes are just a resolution slider with less settings. So it just lowers rendering resolution, it DOESN'T do any scaling of the image.
    Reply