AMD FSR vs Nvidia DLSS: Which Upscaler Reigns Supreme?

DLSS vs FSSR
(Image credit: Shutterstock, AMD, Nvidia)
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Nvidia DLSS (Deep Learning Super Sampling) and AMD FSR (FidelityFX Super Resolution) are two similar seeming technologies that are part of the debate among who makes the best graphics cards. With several months' worth of FSR integration into games, and over three years of increasing DLSS use among games and game engines, we're now equipped to shed a bit more light on how the two technologies compare.

We've selected four games that each support both technologies, so we can provide direct comparisons between them. We've also tested on one AMD and one Nvidia GPU for each game. This will allow us to compare performance scaling between the different rendering modes, as well as comparing image quality.

There's more to life than pure performance, though we do track that in our GPU benchmarks hierarchy. Image quality, and perhaps more importantly, image quality while reaching high frame rates, is what we really want. DLSS and FSR tackle this problem in very different ways, which we'll briefly cover here before getting into the results of our comparisons.

Nvidia DLSS Overview

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • -Fran-
    This is not only the most important conclusion that needs to be drawn from this, but hopefully the only one: "Ultimately, games and game developers now have several choices available, and that's a good thing".

    For all everyone can argue or fanboi or pit one tech against another, the truth of the matter is that if these technologies are pushed to compete with one another and they can be used widely (i.e: no vendor lock), then everyone wins; maybe even AMD, Intel and nVidia.

    Personally, I still find them stupid as up-scaling means you just need a better card or lower details. But as with everything, this is just another voluntary toggle that's there for you to use if you find it works for you.

    Regards.
    Reply
  • JTCPingas
    Tom's Hardware failed to mention that FSR is open source. That alone is a big win over DLSS.
    Reply
  • Alvar "Miles" Udell
    Something I can't wait to see is how Intel's XeSS compares with DLSS and FSR in terms of performance and quality, as well as game compatibility. Three different approaches mean the potential for a large performance delta between three cards of on paper equal power.
    Reply
  • hotaru251
    Alvar Miles Udell said:
    XeSS
    wasnt that just a modified version of FSR?
    Reply
  • Blacksad999
    hotaru251 said:
    wasnt that just a modified version of FSR?
    It's a similar upscaling method to DLSS, using AI to "intelligently" fill in the gaps, rather than the FSR method, which is Lanzcos with edge detection.
    Reply
  • Alvar "Miles" Udell
    hotaru251 said:
    wasnt that just a modified version of FSR?

    Nope, and Intel said it will eventually be open sourced as well, but it will have two modes, one for cards with AI processors and one without. If it all works out it's possible AMD FSR will be quickly buried and forgotten, leaving AMD to be a follower yet again instead of a leader.

    Here is Intel’s Spectacular Xe SuperSampling (XeSS) Demo In 4K Quality (wccftech.com)

    XeSS Is Intel’s Answer to DLSS, and It Has One Big Advantage | Digital Trends
    Reply
  • JarredWaltonGPU
    JTCPingas said:
    Tom's Hardware failed to mention that FSR is open source. That alone is a big win over DLSS.
    No, it's in there! (Or at least, it is now. :sneaky:) Note that the linked DLSS and FSR articles definitely go into more detail about how each works, as the focus here was mostly on performance and image quality comparisons.
    Reply
  • Squidkid
    I don't know if my eyes are just still in good condition but fsr is sooo blurry it just looks like youve lowered the resolution and then used reshade.

    It's not even a competition betweenthe two dlss is far superior with almost sometimes better than native image quality.

    Fsr was just a gimmick to compete with Nvidia as amd knew they had lost with ray tracing it's like the no frills version.

    I don't mind using dlss in games but I don't think I'd ever use and play a game with fsr just loses way to much quality would rather spend more money and buy a faster card.
    Reply
  • JarredWaltonGPU
    Squidkid said:
    I don't know if my eyes are just still in good condition but fsr is sooo blurry it just looks like youve lowered the resolution and then used reshade.

    It's not even a competition betweenthe two dlss is far superior with almost sometimes better than native image quality.

    Fsr was just a gimmick to compete with Nvidia as amd knew they had lost with ray tracing it's like the no frills version.

    I don't mind using dlss in games but I don't think I'd ever use and play a game with fsr just loses way to much quality would rather spend more money and buy a faster card.
    DLSS definitely looks better in most of the games I've tried as well. The thing is, FSR works on pretty much everything. If you're on an old GTX 1060 and struggling to get above 60 fps, FSR can probably get you there. And for games where you only need an extra 5-10 fps, you can use the ultra quality mode and likely never really notice. But the problem is FSR (and DLSS) aren't generally used on older games, and only about a third maybe of new games. Which means you'll have to use lower resolutions and just do it the old fashioned way. I'm still hopeful FSR can improve in quality over time, or maybe XeSS will end up as a universal upscaling solution with quality matching DLSS while working on all modern GPUs. One can dream, right?

    Also a fun aside: Serious image upscaling and enhancement that doesn't result in more noticeable image quality losses is certainly possible. The AMD and Nvidia images used in the article were upscaled using BigJPG.com, and the results are quite good. It also took about a minute to get the final result, but the source images were only 720p for AMD and 510p for Nvidia. And if you go look now, you'll see the denoising results of the upscaling, but it's still better (IMO) than the upscaling you get with Photoshop. I really hope the next iteration of Photoshop adds a high-end AI trained upscaling algorithm! Deep Image is the one to beat right now. Give me that level of quality at 60 fps and I'd be super impressed. 🙃
    Reply
  • Sleepy_Hollowed
    Like others have mentioned, the AMD version has an edge just because it's Open Source and not only will it get better over time, but it's free to use for developers, which will help many smaller budget games use it instead of DLSS unless there's no tools to implement it easily.
    Reply