Get Your Frame Buffers Ready: Nvidia Demos Upcoming Iray VR At GTC 2016

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Niels Broekhuijsen
Contributing Writer

Niels Broekhuijsen is a Contributing Writer for Tom's Hardware US. He reviews cases, water cooling and pc builds.

  • lun471k
    These are the things we need for this industry to become affordable and really, really mind blowing.
    Reply
  • randomizer
    Calling it "real-time" is a bit of a stretch.
    I don't think NVIDIA ever calls it "real time". The correct term for this sort of renderer is "progressive".
    Reply
  • dstarr3
    Is that BMW picture a photo or a 3D render? Because if that's not real, that's bloody incredible.
    Reply
  • Deehomes
    Is that BMW picture a photo or a 3D render? Because if that's not real, that's bloody incredible.
    It was rendered
    Reply
  • blackbit75
    I think that VR should have come with raytracing. It would have given VR it's own visual style. But I suppous we didin't have enough power.
    Market don't demand raytracing on VR, too. Because we can't want what we don't know exists. But once implemented, we will not want to go back, I believe.
    Can't wait for it.
    Reply
  • alextheblue
    Is that BMW picture a photo or a 3D render? Because if that's not real, that's bloody incredible.

    Keep in mind that's a still render. In 10 years time we'll be doing that at 60FPS or better . :D
    Reply
  • dstarr3
    17793343 said:
    Is that BMW picture a photo or a 3D render? Because if that's not real, that's bloody incredible.

    Keep in mind that's a still render. In 10 years time we'll be doing that at 60FPS or better . :D

    It's still bloody impressive as a still render. Just, the sheer amount of detail is staggering. The lighting, the reflections, the depth of field, etc. It is just completely indistinguishable from a photograph.
    Reply
  • bit_user
    17793343 said:
    It's still bloody impressive as a still render. Just, the sheer amount of detail is staggering. The lighting, the reflections, the depth of field, etc. It is just completely indistinguishable from a photograph.
    Still renders often look better than when you see it animated.

    We also don't know how much of the background is rendered vs. a photograph.

    That said, I'm as hopeful for realtime raytracing as anyone else. I wonder if NV will add any specialized hardware engines to their GPUs, along the lines of what Imagination is doing.
    Reply