Oculus Preparing Mobile SDK, Rift SDK For Retail Release

Oculus Connect took place this week, and during Oculus's keynote presentation, the company declared when the software development kits for building apps in VR would progress from the beta stage to a final product. There will of course be further updates in the future, but version 1.0 of both the PC SDK for Rift, and the Mobile SDK for GearVR, will be released later this year.

The GearVR Mobile SDK is currently at V., but Oculus said version 1.0 will be released in November to coincide with the launch of the consumer edition of Samsung's GearVR headset.

The current release of the PC SDK is V., but Oculus said that version 1.0 will be released this coming December. The company previously stated that new iterations of the SDK will be released regularly, leading up to version 1.0, so there are likely to be other updates between now and December.

One of the key differences between the beta versions and the 1.0 release of these development kits is that Oculus is guaranteeing compatibility on day one of the Rift release for games made using SDK 1.0. Any game built with version 1.0 will be compatible, regardless of the current version when the Rift ships. With the release of V., Oculus stopped supporting anything created using a version of the SDK older than one generation back, and said that it will continue this trend leading up to version 1.0.

In addition to the mobile and PC SDK news, Oculus announced that the Touch SDK is coming soon. The company did not announce a time frame but said that the Touch hardware would be made available to developers ahead of the second quarter launch of Oculus Touch. The hardware developer kit will include the Touch SDK.  

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 Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.