OSVR Is A Cheaper Alternative For PC Connected VR, Available Now, If You Can Hack It

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Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • toddybody
    Seems like a poor use of money...buying into some unknown headset with non standard (resolution and refresh rate of Rift/Vive) specs. I'd worry that not only would Rift/Vive titles be incompatible (ergo losing the vast majority of VRs library), but that it's 60hz refresh rate and sub par tracking would make them $300.00 "puke goggles"
    Reply
  • DrakeFS
    This is a Dev Kit (per razors site), the consumer version will probably be more inline with Rift\Vive specs. I am a bit wary of suggesting consumers purchase Dev Kits that may not be supported once the retail version goes live.
    Reply
  • kyle382
    I really like the idea of buying a modular kit like this for a cheaper entry price. The 60hz thing seems like a deal breaker, but I have not tried it personally.
    Reply
  • kcarbotte
    17321421 said:
    I really like the idea of buying a modular kit like this for a cheaper entry price. The 60hz thing seems like a deal breaker, but I have not tried it personally.

    If you suffer from motion sickness than its probably not for you.
    I didn't have a problem with it myself though.
    Reply
  • purifol
    This is a pretty ridiculous article, for a start the OSVR dev kit screen spec is worse than an Rift DK2, 60hz vs the far smoother 75hz and no competition to 90hz of the CV1. The writer suggests the screen is better because it is OLED, but so is the DK2 and the CV1 hasn't had any proper reviews yet. But the main issue is that their is far more content available for the DK2 and that means the CV1 will be well supported by modders getting everything to work with it.
    Reply
  • Wrun__
    Screen operates at 120Hz. Please read up before posting.

    Edit: The lack of understanding the difference of fps and Hz in the article/comments is baffling.
    Reply
  • assassin445522
    i honestly think VR wont be that big unless a movement inside the game without moving your physical body was possible
    Reply
  • i think this OSVR going to the right direction using leap motion, let's hope they do it right, really disappointed by that selling out bastards at oculus, hope they rot in hell
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  • EstebanGomez
    Man do people not know how to read? The display is 120hz, not 60 hz. Also no mention of the screen diffusion film either? Which basically removes the screen door effect.
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  • thed00d
    You guys at tom's Hardware got something wrong. even though the OSVR is indeed designed to run on 60FPS; since the 1.3 Upgrade the display runs in 120Hz (as it says in the official news-post regarding the 1.3 Upgrade in October: "The display module has been upgraded to a FULL HD 5.5” 120hz silver screen OLED display for low persistence for clearer and brighter images running at 60fps.")

    To make this clear: the Rift runs in only 90Hz, the OSVR got a higher refresh rate. no motion sickness on this device.
    Reply