All the PCIe 5.0 SSDs Coming Out in the Next Year or So

PCIe 5.0 SSDs
(Image credit: Future)

The world has been waiting for PCIe 5.0 SSDs to arrive since Intel's Alder Lake CPUs, the first to support the standard, launched in 2021. We passed through 2022 without a  non-Enterprise PCIe 5.0 drive available for purchase, but 2023 seems like the year when consumer SSDs will start shipping.  

At CES, we saw five different PCIe 5.0 SSDs that are supposed to ship in the foreseeable future, albeit in many cases not until quite a bit later in the year or perhaps early next. The companies showing off the drives were those not known for making their own controllers or NAND so most of the drives rely on the Phison E26 controller that we benchmarked recently. One of them will work with the Silicon Motion (SMI) SM2508.

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Avram Piltch
Managing Editor: Special Projects

Avram Piltch is Managing Editor: Special Projects. When he's not playing with the latest gadgets at work or putting on VR helmets at trade shows, you'll find him rooting his phone, taking apart his PC, or coding plugins. With his technical knowledge and passion for testing, Avram developed many real-world benchmarks, including our laptop battery test.

  • TechieTwo
    What an embarrassment that delivery of the PCIe 5 SSDs are almost a year late. Thankfully most of these SSDs do not require the stupid mile-high heat sinks. Typical low profile mobo supplied heatsinks are reported to work fine and not cause any throttling on the better drives.
    Reply
  • USAFRet
    TechieTwo said:
    What an embarrassment that delivery of the PCIe 5 SSDs are almost a year late. Thankfully most of these SSDs do not require the stupid mile-high heat sinks. Typical low profile mobo supplied heatsinks are reported to work fine and not cause any throttling on the better drives.
    Why is this an "embarrassment" ?
    A year late from what?
    Reply
  • peachpuff
    We don't need more speed we need bigger sizes, these don't decrease load times of the os/game at all so whats the point of them getting faster all the time?
    Reply
  • bit_user
    @apiltch , I couldn't comment on the main CES blog/article, but I wanted to thank you & your staff for the excellent show coverage!
    Reply
  • umeng2002_2
    RND4K is still the most important metric along with latency.
    Reply
  • bit_user
    TechieTwo said:
    What an embarrassment that delivery of the PCIe 5 SSDs are almost a year late.
    Or, another way to look at it is that Intel was more than a year early in adopting PCIe 5.0!

    If we rewind back to AMD's introduction of PCIe 4.0, there were drives that supported the interface that showed up sooner, but it took over a year since Ryzen 3k's launch for any PCIe 4.0 SSD to meaningfully exceed PCIe 3.0 speeds!
    Reply
  • bit_user
    Most of the drives we've seen rely on the Phison PS5026-E26 (or E26 for short). This 12nm controller has 8 channels ...
    So glad this isn't TSMC N7, as that means there's probably some potential for power savings. Perhaps I'll wait until a N7 or N6-based controller is released. Until then, I'm sure PCIe 4.0 would suit me just fine.
    Reply
  • PlaneInTheSky
    Cooling fans on SSD? Is this some kind of joke. I don't even want one for free if they get that hot.

    Only thing I want from SSD is more data for lower prices.

    I couldn't care less how many gigabytes the sequential read speed is. It's completely irrelevant for regular consumers.
    Reply
  • PlaneInTheSky
    these don't decrease load times of the os/game at all

    Yup, game loading time has nothing to do with the speed of SSD anymore. (yes going from HDD to SSD decreased loading times significantly, but it stopped there, faster SSD are irrelevant).

    Loading times in games are caused by:
    decompression, responsible for about 30% of loading times
    drm like Denuvo, responsible for about 40%-60% of loading timesThe first one can be fixed because developers will start to support Nvidia's GDeflate, where the GPU will do hardware decompression instead of the CPU.

    The last one is a DRM issue and calls to Denuvo DRM servers during loading won't get any faster regardless of which hardware you have. When Denuvo is stripped from games, they tend to load significantly faster.

    Articles claiming that DirectStorage and faster SSD will give PC loading times equal to PS5 are clueless. Loading times in games are caused by decompression and DRM. PS5 fixed both. PC can fix decompression but PC can not fix DRM the way it is implemented now. DRM checks on PS5 are internal with a dedicated chip, on PC it requires calls to online DRM servers, many slow back and forth handshakes and it relies on the CPU and network to do all those checks.

    ByfLg9wGB4o
    Reply
  • bit_user
    PlaneInTheSky said:
    The first one can be fixed because developers will start to support Nvidia's GDeflate, where the GPU will do hardware decompression instead of the CPU.
    Or just use a faster compression method, like ZStd.

    LOL @ using GPUs for decompression! That's got to be one of the least-efficient things you can do on a GPU!
    Reply