AMD-Powered PS5 Demo Puts Your PC to Shame

Unreal Engine 5 Demo
(Image credit: Epic Games)

Epic Games announced the successor to its ubiquitous Unreal Engine 4 game engine today, showing off a playable real-time demo running on a PlayStation 5 developer platform. That gives us insight not only into UE5's capabilities, but also just what the PS5 and RDNA 2 powered hardware can do. Specifically, it sheds even more light on AMD's upcoming Big Navi / RDNA 2 architecture, which will compete with Nvidia Ampere for the battle to be the best graphics card later this year.

Titled Lumen in the Land of Nanite, the new Unreal Engine 5 (UE5) demo primarily focuses on UE5's 'Nanite' feature, which lets it display millions of polys on screen at once, automatically scaling down polygon counts from potentially billions of polygons. The demo also showed off the new 'Lumen' feature, which allows for fully dynamic lighting with no baking required. We take it that means ray tracing, though the demo never explicitly states whether that's the case.

YouTube YouTube
Watch On
Latest Videos FromTom's Hardware

Michelle Ehrhardt is an editor at Tom's Hardware. She's been following tech since her family got a Gateway running Windows 95, and is now on her third custom-built system. Her work has been published in publications like Paste, The Atlantic, and Kill Screen, just to name a few. She also holds a master's degree in game design from NYU.

  • deesider
    If developers are intending to drop sculpts straight from zbrush into the game - expect new games to top 500GB!
    Reply
  • TCA_ChinChin
    deesider said:
    If developers are intending to drop sculpts straight from zbrush into the game - expect new games to top 500GB!
    A hilarious dystopia. Imagine using 16 tb hdds just to store your most played games.
    Reply
  • Deicidium369
    Admin said:
    Unreal Engine 5 demo showing off what PlayStation 5, Zen 2, and RDNA 2 can do on next-gen console and current PC hardware.

    AMD-Powered PS5 Demo Puts Your PC to Shame : Read more
    Lol, yeah, no.

    AMD RDNA2 ray tracing is done in the cloud.
    Reply
  • InvalidError
    deesider said:
    If developers are intending to drop sculpts straight from zbrush into the game - expect new games to top 500GB!
    I'm sure they'll come up with some forms of geometry compression to greatly reduce size while retaining most details. 100GB per game is already getting ridiculous IMO.
    Reply
  • AlistairAB
    This is really cool, a kind of mesh shaders approach using screen space (pixel coverage count) to determine real on the fly dynamic LoD changes? That's what it seems like. And then using fast i/o from the SSD to keep original cinematic LoD models available for those mesh shaders. Combine that with full global illumination, and we didn't even need RT for anything.
    Reply
  • azcn2503
    This looks great! Whenever RDNA 2 cards drop and a Linux driver becomes available, I'll be upgrading from this GTX 970.
    Reply
  • rantoc
    According to Sweney/Epic this runs good on a 2070S so a proper wording would been "Put alot of PC to shame"... since if a 2070S runs this good... i wounder what a 2080TI would do for instance... put PS5 to shame?
    Reply
  • gggplaya
    InvalidError said:
    I'm sure they'll come up with some forms of geometry compression to greatly reduce size while retaining most details. 100GB per game is already getting ridiculous IMO.

    It's definitely going to be much more than 100GB per game on nextgen. This is why Microsoft is going to sell those 1TB SSD cards with their next gen console. The cards connect to the internal PCIe bus directly, so it's NVMe.
    Reply
  • Nick_C
    Deicidium369 said:
    AMD RDNA2 ray tracing is done in the cloud.
    I'd be interested in a link to a source for that information.
    Reply
  • jeremyj_83
    Deicidium369 said:
    Lol, yeah, no.

    AMD RDNA2 ray tracing is done in the cloud.
    Pushing the idea that RDNA2 does ray tracing in the cloud again. That slide that you linked a month or so ago disproves your statement. When you look at what it says, under Hardware it states Next Gen RDNA, that is most likely RDNA2 so the ray tracing is done there. Later on it says it will be cloud based which will free up your resources for other things.
    Reply