Nvidia’s Turing Architecture Explored: Inside the GeForce RTX 2080

Mesh Shading: A Foundation for More On-Screen Objects

Architectural enhancements are commonly split between changes that affect gaming today and new features that require support from future titles. At least at launch, Nvidia’s GeForce RTX cards are going to be judged predominantly on the former. Today’s games are what we can quantify. And although veterans in the hardware field have their own opinions of what real-time ray tracing means to an immersive gaming experience, I’ve been around long enough to know that you cannot recommend hardware based only on promises of what’s to come.

The Turing architecture does, however, include a few more advanced graphics features loaded with potential but not yet accessible. Mesh shaders, for instance, augment the existing DirectX 11/12 graphics pipeline whereby host processors are responsible for calculating levels of detail, culling objects that aren’t in view, and issuing draw calls for each object. Up to a certain point, CPUs are fine for this. But in complex scenes with hundreds of thousands of objects, they have a hard time keeping up.

By using a mesh shader instead, game developers can offload LOD calculation and object culling to a task shader, which replaces the vertex shader and hull shader stages. Because the task shader is more general than a vertex shader, it’s able to take a list of objects from the CPU and run it through a compute program that determines where objects are located, what version of each object to use based on LOD, and if an object needs to be culled before passing it down the pipeline.

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Chris Angelini
Chris Angelini is an Editor Emeritus at Tom's Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.
  • siege19
    "And although veterans in the hardware field have their own opinions of what real-time ray tracing means to an immersive gaming experience, I’ve been around long enough to know that you cannot recommend hardware based only on promises of what’s to come."

    So wait, do I preorder or not? (kidding)
    Reply
  • jimmysmitty
    Well done article Chris. This is why I love you. Details and logical thinking based on the facts we have.

    Next up benchmarks. Can't wait to see if the improvements nVidia made come to fruition in performance worthy of the price.
    Reply
  • Lutfij
    Holding out with bated breath about performance metrics.
    Pricing seems to be off but the followup review should guide users as to it's worth!
    Reply
  • Krazie_Ivan
    i didn't expect the 2070 to be on TU106. as noted in the article, **106 has been a mid-range ($240-ish msrp) chip for a few generations... asking $500-600 for a mid-range GPU is insanity. esp since there's no way it'll have playable fps with RT "on" if the 2080ti struggles to maintain 60. DLSS is promisingly cool, but that's still not worth the MASSIVE cost increases.
    Reply
  • jimmysmitty
    21319910 said:
    i didn't expect the 2070 to be on TU106. as noted in the article, **106 has been a mid-range ($240-ish msrp) chip for a few generations... asking $500-600 for a mid-range GPU is insanity. esp since there's no way it'll have playable fps with RT "on" if the 2080ti struggles to maintain 60. DLSS is promisingly cool, but that's still not worth the MASSIVE cost increases.

    It is possible that they are changing their lineup scheme. 106 might have become the low high end card and they might have something lower to replace it. This happens all the time.
    Reply
  • Lucky_SLS
    turing does seem to have the ability to pump up the fps if used right with all its features. I just hope that nvidia really made a card to power up its upcoming 4k 200hz hdr g sync monitors. wow, thats a mouthful!
    Reply
  • anthonyinsd
    ooh man the jedi mind trick Nvidia played on hyperbolic gamers to get rid of thier overstock is gonna be EPIC!!! and just based on facts: 12nm gddr6 awesome new voltage regulation and to GAME only processes thats a win in my book. I mean if all you care is about is your rast score, then you should be on the hunt for a titan V, if it doesn't rast its trash lol. been 10 years since econ 101, but if you want to get rid of overstock you dont tell much about the new product till its out; then the people who thought they were smart getting the older product, now want o buy the new one too....
    Reply
  • none12345
    I see a lot of features that are seemingly designed to save compute resources and output lower image quality. With the promise that those savings will then be applied to increase image quality on the whole.

    I'm quite dubious about this. My worry is that some of the areas of computer graphics that need the most love, are going to get even worse. We can only hope that overall image quality goes up at the same frame rate. Rather then frame rate going up, and parts of the image getting worse.

    I do not long to return to the day where different graphics cards output difference image quality at the same up front graphics settings. This was very annoying in the past. You had some cards that looked faster if you just looked at their fps numbers. But then you looked at the image quality and noticed that one was noticeably worse.

    I worry that in the end we might end up in the age of blur. Where we have localized areas of shiny highly detailed objects/effects layered on top of an increasingly blurry background.
    Reply
  • CaptainTom
    I have to admit that since I have a high-refresh (non-Adaptive Sync) monitor, I am eyeing the 2080 Ti. DLSS would be nice if it was free in 1080p (and worked well), and I still don't need to worry about Gstink. But then again I have a sneaking suspicion that AMD is going to respond with 7nm Cards sooner than everyone expects, so we'll see.

    P.S. Guys the 650 Ti was a 106 card lol. Now a xx70 is a 106 card. Can't believe the tech press is actually ignoring the fact that Nvidia is relabeling their low-end offering as a xx70, and selling it for $600 (Halo product pricing). I swear Nvidia could get away with murder...
    Reply
  • mlee 2500
    4nm is no longer considered a "Slight Density Improvement".

    Hasn't been for over a decade. It's only lumped in with 16 from a marketing standpoint becuase it's no longer the flagship lithography (7nm).
    Reply