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Razer Unveils New Ripsaw Gaming Capture Card

Razer released a new capture card designed to work with the latest generation of gaming consoles. The Ripsaw capture card is able to record game data in full 1080p resolutions at 60 FPS.

The capture card has both HDMI and component input (via a multi-cable adapter) connections allowing it to support virtually everything between the NES and the Playstation 4. It has just one HDMI video output, which might limit your choice of displays somewhat, but as HDMI is so common nowadays it is unlikely to bother most users.

The Ripsaw doesn't contain a storage device of its own, instead it connects to a Windows-based PC via a USB 3.0 cable. Razer says that using the USB 3.0 interface, the Ripsaw can transfer the uncompressed 1080p 60 Hz game footage to your PC with virtually no latency.

The system requirements for your PC are rather high considering it is just storing the data, with Razer recommending users have at least an Intel Core i5-4440 and an Nvidia GeForce GTX 660 GPU or AMD equivalent.

Razer designed the Ripsaw to be compatible with common streaming programs already on the market such as Open Broadcaster Software (OBS) and XSplit to ease the transition from recording your game data and uploading it.

You can buy the Ripsaw as of today at Razer's store for $179.99 USD/EUR.

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  • razor512
    How does it handle games that for some reason, choose to implement HDCP?
    Reply
  • ymmiT7o2
    Do we know if there will be any kind. Of video delay with this card? Kinda how the hodgepodge had a slight delay.
    Reply
  • brisa117
    How does it handle games that for some reason, choose to implement HDCP?

    This looks like a rebranded (or iterated) Elgato HD60 (by specs). Razer has a long history of rebranding (with slight modification) other OEM's products. Their Seiren Elite microphone is almost identical (except the shell) to the Blue Yeti, and I had Razer Nostromo keypad that was a rebrand of a Belkin product.

    Long story short, if it is similar to the Elgato HD60, there will be HDCP issues, but most consoles (the PS3 being the exception) don't use HDCP over HDMI when playing games. They do use it when replaying movies however. The work around to record PS3 footage is to use the component cable input.

    As far as lag, there is virtually none on the Elgato HD60. So I imagine that there will be minimal here either.
    Reply
  • Baron_
    1080p 60fps
    are you sure this is for a console?!?
    Reply
  • ryutsusama
    How does it handle games that for some reason, choose to implement HDCP?

    I use a similar product, the Avermedia Live Gamer Extreme with my PS4 and Wii U to record gameplay and stream on Twitch. The PS4 has the HDCP thing but since an update in 2014, there is a way to toggle it in the options. If you're referring to the PS3, the only ways are use an HDMI splitter or use component cables..

    Reply