Sony's PSVR Official, Undercuts Rift And Vive At $399 (Update: More Like $550)

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Fritz Nelson is Editor-at-Large of Tom's Hardware US.
  • eklipz330
    i kinda wish i picked up a move controller when they were liquidating them... blah.
    Reply
  • plasmastorm
    How many cables O.O
    Reply
  • Shankovich
    Most people with PS4's don't have the move or camera. It'll basically cost as much as a Rift, which has better specs anyways...
    Reply
  • CaedenV
    how does this thing get such great reviews by people who have used it? 18ms refresh, single 1080p display, powered by a console... on paper this thing looks like trash. I really need to get out more and check these out for myself some time to get a reference idea of what each provides.
    Reply
  • everygamer
    36 Million PS4 does not equal the count for VR developers, if only 100,000 VR headsets are sold by Sony, the developers market is only a max target of 100,000 for VR only games.
    Reply
  • Tykkopoles
    120 Hz display, but games can opt to run at 60 Hz? No thanks. That's guaranteed motion sickness with a VR headset. Sony should mandate that developers optimize it for no lower than 90 Hz.
    Reply
  • PhilipB82
    I don't see this price being a big deal IF they allow AAA developers to use this tech....Could you imagine God of War in VR? Uncharted? 2K18(already announced that 2kGames have something in the works!) GTA VI? There is potential here we as consumers and the industry have to allow this tech to work. And not to go on a rant, this may well bring 3D back into the forefront if done correctly.
    Reply
  • wifiburger
    the price is too high for this accessory, how many % of PS4 owners are going to buy it to justify AAA games to come out ? lots of big ifs

    and where's Microsoft Press on VR ? are they staying silent forever ?
    Reply
  • turkey3_scratch
    My question is how much more powerful this external processing unit really will be. It looks to me like the PSVR (external procesisng unit) connects via USB to the PS4. USB 3.0 transfer speeds are really slow, little bandwidth for a processing unit. How exactly is this going to communicate with the processor and the other GPU in the PS4 quickly enough over the limited bandwidth of USB 3.0? USB 3.0 bandwidth is 640 megabytes per second. Normal DDR memory technology used in GPUs has a bandwidth far exceeding that. Of course, I'm no expert when it comes to this memory and bandwidth, so I may be overlooking something here.

    Also, how will the CPU not bottleneck? Eh, I guess good optimization will do it. The real question now is if Nintendo is getting into the VR game also with the NX console.

    60 games at release seems like a lot more content than we have on PC.
    Reply
  • Knicks2012
    They are making a bundle that includes everything for the US for now, Im sure for other countries as well. $450 and a copy of PSVR Worlds would be a sweet.

    http://www.techinsider.io/there-will-be-a-playstation-vr-bundle-with-a-playstation-camera-2016-3
    Reply