Starfield Perf Disparity Between AMD and Nvidia GPUs Analyzed

Starfield screenshots
(Image credit: Bethesda)

Starfield has received a lot of heat for its supposed lack of optimizations and abnormally poor performance on Nvidia and Intel GPUs. Right now, our initial Starfield benchmarks show the RDNA3-based RX 7000-series cards often punching well above their weight class, or alternatively Nvidia GPUs coming up short of expectations. Chips and Cheese ran some performance analyzers on Starfield to try and determine why the engine favors RDNA 3 GPUs. The analysis centers on cache hit rates, shader scheduling, and other factors — though at present it doesn't really provide a definitive answer as to why AMD's GPUs do better.

The Chips and Cheese article looks at several instances of Starfield's pixel and compute shaders and how they're processed inside AMD's RDNA 3 GPU cores (WGPs) versus Nvidia's RTX GPU cores (SMs). The outlet found that Starfield's pixel and compute shaders currently make better utilization of several aspects of AMD's RDNA 3 GPUs. These include RDNA 3's larger vector register files, superior thread tracking, and the use of an L0, L1, L2, and L3 cache design. Nvidia's RTX 40-series GPUs only have L1 and L2 caches, by comparison, and things are even worse on Nvidia's RTX 30- and 20-series GPUs that have significantly smaller L2 cache sizes.

All these architectural traits appear to help AMD's RDNA 3 graphics cards dominate Nvidia in early Starfield benchmarks. Nvidia's architecture doesn't keep pace with RDNA 3 in many of these cases, causing its GPUs to lag in performance as a result. However, as we've seen from dozens of other examples, there's plenty that can be done to equalize performance margins between Nvidia and AMD GPUs. Whether the developers will reach the expected levels of performance is another matter, and only time will give us that answer.

Chips and Cheese analysis of Starfield GPU utilization

(Image credit: Chips and Cheese)
Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.