The Latest On VR Locomotion

Among the many challenges presented by the development of consumer VR, locomotion is one of the most important. At a session during Oculus Connect 4, Oculus’ Tom Heath detailed some of the research the company has been conducting into understanding how to make movement work better for VR viewers.

We also saw and learned more about what’s happening in locomotion from some of the new games that were being showcased at the show.

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Seth Colaner previously served as News Director at Tom's Hardware. He covered technology news, focusing on keyboards, virtual reality, and wearables.

  • robcolecycling
    Most effective "trick" I discovered to avoid nausea in games with free locomotion is to simply walk on the spot.

    It doesn't need to be in time, or neatly done - just the act of walking provides a blunt stimulus to the vestibular system which is very effective to keep away sim sickness!
    Reply