Holding On With Crytek's 'The Climb'

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Rexly Peñaflorida is a freelance writer for Tom's Hardware covering topics such as computer hardware, video games, and general technology news.

  • clonazepam
    As a disabled person, these types of projects are really interesting.

    Did the Alps stage faithfully recreate the sewage problem? I suppose that's another thing VR has going for it. ;)

    http://www.mirror.co.uk/news/world-news/human-faeces-mount-everest-creating-5273339
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  • Mac266
    If you're doing ANY climb, it takes a massive amount of guts to 'Jump' (It's called a Dyno for all the non-climbers) for a hold. People are going to crap themselves when they fall haha.
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  • Arbie
    Well... why isn't there a video clip of what you were seeing in the game?? We don't need more screenshots.
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  • kilzer15
    Crytek found their calling.
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  • scolaner
    If you're doing ANY climb, it takes a massive amount of guts to 'Jump' (It's called a Dyno for all the non-climbers) for a hold. People are going to crap themselves when they fall haha.

    Completely agree.

    One of my first VR experiences was in the Rift demo, where you're standing on top of a building ledge. I forced myself to gingerly step off the edge...and in doing so, actually, physically, stepped off the rubber mat under my feet. It was maybe a half-inch thick, but in the nanosecond before my foot found the floor, I *knew* I was going to die.

    That was also the moment I knew VR was going to work.

    And I'm terrified to try the Climb!
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  • wifiburger
    how about the framerate ? I just got Crytek 3 on the PS3, for 4$ I tought I couldn't go wrong, the game is unplayable it's freaking 10fps when you move
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  • Chris Droste
    they need to have bonus content of fantasy realm climbs, like Mt. Doom or the Lonely Mountain from LOTR; or what about the Fabled Mountain climb from "The Citadel" ?
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  • Zapin
    XB1 controller seems like it would be very sub-par to any proper VR controller game play.
    Reply