How to Make a Good Built-in Game Benchmark

Far Cry 6 promotional screenshots
(Image credit: Ubisoft)

My job consists largely of running gaming benchmarks and then writing about the results. When I look in the benchmark results folders of some of the games I've used a lot, finding over 2,000 individual test results causes me to reflect. But what hurts more than realizing that I've spent over 200 hours in Shadow of the Tomb Raider — most of that time being used in running benchmarks — is knowing just how pointless a lot of that testing was.

This article is less for our normal readers, though hopefully some of you will appreciate my ranting, and more for the game developers. Creating a built-in benchmark takes time and effort, but even after all that effort, some games just cause the people who are most likely to use the feature — people like me — extra pain for no good reason. So, here are the things I wish built-in benchmarks would get right, along with call-outs to some particularly good examples, as well as a public shaming of some egregious games.

1 - Repeatability Is Critical

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Jarred Walton
Senior Editor

Jarred Walton is a senior editor at Tom's Hardware focusing on everything GPU. He has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.

  • GenericUser
    The original F.E.A.R had a great benchmark in my opinion. It was relatively quick, gave a good sampling of different things to strain the card that would be realistically encountered in the game, gave some nice quick stats at the end (min, max and average framerates), and most importantly of all, each benchmark run was identical to the last in terms of what occurred.

    Partial tangent, I hate games where you choose an "ultra" or similar preset (basically whatever is their highest offered global preset) and there are a few settings that can still be pushed up one or two more levels. If I pick the preset for the highest thing, I expect every setting to be at it's highest. I usually just manually set everything myself because of this.
    Reply
  • Howardohyea
    you really have to appreciate all the work reviewers put into benchamrking graphics cards, they definitely deserves more credit
    Reply
  • husker
    "This article is less for our normal readers, though hopefully some of you will appreciate my ranting, and more for the game developers. "I love a good rant. Coming from a professional just makes it all the better. 🍿
    Reply